RS-11280Modded server
Test
Offline 1.170.170.24:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Test?
Test is offline at this moment; the last signal was 4 days 4 hours ago. Its seven-day average is 1 players, with a peak of 1.
What is the ranking of Test?
Ranked #11,280 on seven-day player hours, Test is in the top 51% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Test?
These Top Rust Servers lists count Test among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Test?
Published by Test for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp5 (Max players): There are 5 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): Running game build 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
Which map is running on Test?
A procedural map, created by the game, is in use on Test.
What does Test run for rules and settings?
No gather rate is given in the name Test. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. The server runs with VAC on.
Server details
What is the Rust version on Test?
Rust network protocol 2634 and build 166586 is what Test runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for Test?
A region is not published by Test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 1.170.170.24:28015.
Is Test currently online?
Test is offline now; the last time it was seen was 4 days 4 hours ago. It spent 0 of the last 72 hours online across 3 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 10 October 2026.
Wipe cycle
How often does Test wipe?
Too few wipes are recorded for Test to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 12 days ago.
Joining the server
How can I connect to Test?
To connect manually, open the console with F1 and type client.connect 1.170.170.24:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.