RS-13349Modded server
RUST UNTIMATE.RATE
Offline 1.46.48.220:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is RUST UNTIMATE.RATE?
Currently, RUST UNTIMATE.RATE is offline; the last sighting was 27 days 11 hours ago.
How is RUST UNTIMATE.RATE ranked?
On player hours across seven days, RUST UNTIMATE.RATE is #13,349, inside the top – of all ranked servers.
Tags and filters
Where does RUST UNTIMATE.RATE appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include RUST UNTIMATE.RATE: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RUST UNTIMATE.RATE?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp6 (Max players): Player slots: 6; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs162929 (Build): Running game build 162929; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags RUST UNTIMATE.RATE publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What settings and rules does RUST UNTIMATE.RATE use?
You will not find a gather rate in the name RUST UNTIMATE.RATE. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. The server runs with VAC on.
Server details
What Rust version is RUST UNTIMATE.RATE on?
Rust network protocol 2633 and build 162929 is what RUST UNTIMATE.RATE runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for RUST UNTIMATE.RATE?
A region is not published by RUST UNTIMATE.RATE. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 1.46.48.220:28015.
How reliable is RUST UNTIMATE.RATE?
RUST UNTIMATE.RATE is offline now; the last time it was seen was 27 days 11 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 16 September 2026.
Wipe schedule
When does RUST UNTIMATE.RATE wipe?
Not enough wipe data exists yet to identify the rhythm of RUST UNTIMATE.RATE. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 27 days 16 hours ago.
How to join
What are the steps to join RUST UNTIMATE.RATE?
To connect, start Rust, hit F1, and enter client.connect 1.46.48.220:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.