RS-13349Modded server
RUST UNTIMATE.RATE
Offline 1.46.80.109:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on RUST UNTIMATE.RATE?
Currently, RUST UNTIMATE.RATE is offline; the last sighting was 27 days 10 hours ago.
How is RUST UNTIMATE.RATE ranked?
The last seven days of player hours place RUST UNTIMATE.RATE at #13,349, in the top – of ranked servers.
Tags and filters
Where does RUST UNTIMATE.RATE appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find RUST UNTIMATE.RATE: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RUST UNTIMATE.RATE?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp6 (Max players): Player slots: 6; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags RUST UNTIMATE.RATE publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What does RUST UNTIMATE.RATE run for rules and settings?
No gather rate is given in the name RUST UNTIMATE.RATE. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. The server runs with VAC on.
Server details
What version is RUST UNTIMATE.RATE running?
On Windows, RUST UNTIMATE.RATE operates Rust network protocol 2633 and build 162929. The protocol must match for you to join; Steam will update your game.
What is the server location for RUST UNTIMATE.RATE?
There is no region published by RUST UNTIMATE.RATE. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 1.46.80.109:28015.
What is the uptime of RUST UNTIMATE.RATE?
Currently offline is RUST UNTIMATE.RATE, last seen 27 days 10 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 16 September 2026.
Wipe cycle
When does RUST UNTIMATE.RATE wipe?
The record holds too few wipes to determine RUST UNTIMATE.RATE's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 27 days 15 hours ago.
Connection
How can I connect to RUST UNTIMATE.RATE?
To connect manually, open the console with F1 and type client.connect 1.46.80.109:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.