RS-13177Modded server
RUST UNTIMATE.RATE
Offline 1.47.4.154:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on RUST UNTIMATE.RATE?
Currently, RUST UNTIMATE.RATE is offline; the last sighting was 20 days 8 hours ago.
How is RUST UNTIMATE.RATE ranked?
Ranked #13,177 on seven-day player hours, RUST UNTIMATE.RATE is in the top 61% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry RUST UNTIMATE.RATE?
These Top Rust Servers lists include RUST UNTIMATE.RATE: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RUST UNTIMATE.RATE?
gmrust (Game mode): Standard survival, as in Rust; mp6 (Max players): It has 6 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags RUST UNTIMATE.RATE publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
Which settings and rules apply on RUST UNTIMATE.RATE?
You will not find a gather rate in the name RUST UNTIMATE.RATE. Groups use the default maximum of 8 players. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server info
What is the Rust version on RUST UNTIMATE.RATE?
Rust network protocol 2633 and build 162929 is what RUST UNTIMATE.RATE runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of RUST UNTIMATE.RATE?
There is no region published by RUST UNTIMATE.RATE. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 1.47.4.154:28015 is its address.
How reliable is RUST UNTIMATE.RATE?
Currently offline is RUST UNTIMATE.RATE, last seen 20 days 8 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 23 September 2026.
Wipe cycle
How often does RUST UNTIMATE.RATE wipe?
Too few wipes are recorded for RUST UNTIMATE.RATE to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 27 days 18 hours ago.
How to join
How can I connect to RUST UNTIMATE.RATE?
To connect, start Rust, hit F1, and enter client.connect 1.47.4.154:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.