RS-15134Modded server
Test01
Offline 101.33.68.238:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is Test01?
Test01 is offline at this moment; the last signal was 30 days 19 hours ago.
Where does Test01 sit in the rankings?
On player hours across seven days, Test01 is #15,134, inside the top – of all ranked servers.
Tags and filters
Where does Test01 appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Test01 among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Test01?
gmrust (Game mode): Standard survival, as in Rust; mp3 (Max players): There are 3 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags Test01 publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
Which map is running on Test01?
Test01 uses a procedural map, which the game generates.
Which settings and rules apply on Test01?
The name Test01 does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. The server runs with VAC on.
Server details
What Rust version is Test01 on?
Rust network protocol 2633 and build 163794 is what Test01 runs, on Windows. The protocol must match for you to join; Steam will update your game.
What is the server location for Test01?
There is no region published by Test01. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 101.33.68.238:28015.
What is the uptime of Test01?
Test01 is offline now; the last time it was seen was 30 days 19 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe schedule
When does Test01 wipe?
Too few wipes are recorded for Test01 to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 31 days 11 hours ago.
Joining the server
What are the steps to join Test01?
To connect, start Rust, hit F1, and enter client.connect 101.33.68.238:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.