RS-7333Modded server
TMR Testing
Online AF 102.211.186.108:10010 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers, top 47% in AF. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 21h. The force wipe · high confidence
Coming wipes
- T− 21d 21hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:03 UTC FW13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on TMR Testing?
TMR Testing is showing 0 players on 60 slots right now. Its seven-day average is 0 players, with a peak of 2.
Where does TMR Testing sit in the rankings?
On seven-day player hours, TMR Testing ranks #7,333 overall, in the top 33% of ranked servers and #16 across Africa.
Server tags and lists
Where does TMR Testing show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include TMR Testing: Top modded Rust servers. These filters bring it up on the server list: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How should you read the tags on TMR Testing?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp60 (Max players): Player slots: 60; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Running game build 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes apply here, following Facepunch's force wipe schedule; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; AF (Africa): The server browser lists it under Africa are the tags TMR Testing publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What map is used on TMR Testing?
The map on TMR Testing is procedural, size 3,750, seed 261001, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
Which settings and rules apply on TMR Testing?
You will not find a gather rate in the name TMR Testing. Up to 8 players per group, as the game defaults. survival is the game mode, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC anti-cheat is active.
Server details
What is the Rust version on TMR Testing?
On Linux, TMR Testing operates Rust network protocol 2634 and build 167781. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the performance like on TMR Testing?
Over the last two days, it ran at an average of 90 server fps, minimum 73. The maximum entities it carried was 82,073, covering buildings, deployables and the rest. Its memory use reached 2,995 MB at most. What players experience as lag comes from low fps and a rising entity count.
Where can TMR Testing be found?
TMR Testing uses its AF tag to list itself in Africa. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 102.211.186.108:10010 is its address.
What is the uptime of TMR Testing?
Right now, TMR Testing is up and running. Going by its reported uptime, it restarted about 18 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 13 September 2026.
Wipe schedule
What happens on wipe day on TMR Testing?
Across recent wipes, the busiest times averaged 1 players. The latest wipe saw its highest player count 0 hours in.
When does TMR Testing wipe?
The only wipe TMR Testing sees is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, which is the next wipe for this server and all Rust servers. The world it is running now dates from 13 days 3 hours ago. Its tags indicate wipes happen each month.
Joining the server
What are the steps to join TMR Testing?
To connect manually, open the console with F1 and type client.connect 102.211.186.108:10010. Or click Launch Rust on this page to open Rust through Steam and connect directly. You can find its website at https://TableMountainRust.rusters.io.
