RS-10297Modded server
Redline
Online 103.1.214.42:28025 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:20 UTC13d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Redline?
On 30 slots, Redline has 0 players at this moment. Its seven-day average is 0 players, with a peak of 2. At 10:00 UTC it was busiest in the last 48 hours, averaging 1 players.
Where does Redline sit in the rankings?
Ranked #10,297 on seven-day player hours, Redline is in the top 47% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Redline?
These Top Rust Servers lists include Redline: Top modded Rust servers and Top Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Redline?
The game's server browser reads the tags that Redline publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp30 (Max players): Player slots: 30; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166601 (Build): Running game build 166601; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^p (PvE): Player versus environment: the danger comes from the world, not other players; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What is the map on Redline?
The map on Redline is procedural, size 3,500, seed 648252, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.
What does Redline run for rules and settings?
The name Redline does not state a gather rate. Up to 8 players per group, as the game defaults. It runs pve, no player versus player combat. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server info
What version is Redline running?
Rust network protocol 2634 and build 166601 is what Redline runs, on Windows. The protocol must match for you to join; Steam will update your game.
What is the performance like on Redline?
Its average server fps over the last 48 hours was 108, with a low of 89. At its peak, it held 70,127 entities: everything from buildings to deployables and more. At its highest, it consumed 4,968 MB of memory. A climbing entity count and low fps are the source of the lag players feel.
What is the location of Redline?
No region is published by Redline. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 103.1.214.42:28025.
What is the uptime of Redline?
The server Redline is currently online. Going by its reported uptime, it restarted about 13 days 4 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. The first time Top Rust Servers saw it was on 30 September 2026.
Wipe schedule
What can you expect on wipe day on Redline?
Recent wipes saw an average peak of 3 players at their busiest. The peak of the latest wipe came 25 hours after it began.
How often does Redline wipe?
The record holds too few wipes to determine Redline's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 13 days 6 hours ago.
Connection
What is the process to join Redline?
Use the console: open Rust, press F1, and type client.connect 103.1.214.42:28025. Or simply click Launch Rust here; it opens the game through Steam and connects you.