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Live Servers11,484 Players43,509 Populated3,172 Fresh wipes · 3h100 Scanevery 5 min

RS-15929Modded server

A Shockbyte Rust Server

Offline 103.15.237.44:27861 checked 16h ago

moddedoxide
Connect
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,929
top 72%
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
0123402:0008:0014:0020:0002:0008:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

05010015020002:0008:0014:0020:0002:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct9 Oct11 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak15players, last three wipes

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 2 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 08:52 UTC9d ago 15 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on A Shockbyte Rust Server?

Currently, A Shockbyte Rust Server is offline; the last sighting was 16 hours ago. The average over the last seven days comes to 0 players.

Where does A Shockbyte Rust Server sit in the rankings?

On player hours across seven days, A Shockbyte Rust Server is #15,929, inside the top 72% of all ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry A Shockbyte Rust Server?

On these Top Rust Servers lists you will find A Shockbyte Rust Server: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on A Shockbyte Rust Server?

Published by A Shockbyte Rust Server for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp40 (Max players): Player slots: 40; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Running game build 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Rules, settings, and map

Which map is running on A Shockbyte Rust Server?

A procedural map of size 3,500 with seed 471471404, created by the game, is in use on A Shockbyte Rust Server. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

Which settings and rules apply on A Shockbyte Rust Server?

The name A Shockbyte Rust Server does not state a gather rate. The group limit is the game's default of 8 players. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. The server runs with VAC on.

Server info

What is the Rust version on A Shockbyte Rust Server?

A Shockbyte Rust Server uses Rust network protocol 2634 and build 166652 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the performance like on A Shockbyte Rust Server?

Its average server fps over the last 48 hours was 128, with a low of 77. The maximum entities it carried was 64,423, covering buildings, deployables and the rest. Memory usage peaked at 5,538 MB. Players feel lag when fps drops and entities increase.

Where can A Shockbyte Rust Server be found?

There is no region published by A Shockbyte Rust Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 103.15.237.44:27861.

Is A Shockbyte Rust Server currently online?

A Shockbyte Rust Server is offline now; the last time it was seen was 16 hours ago. The uptime it gives suggests a restart around 8 days 22 hours ago. It spent 153 of the last 168 hours online across 7 days, giving 91% uptime. Its first appearance in Top Rust Servers was on 5 October 2026.

Wipe details

What happens on wipe day on A Shockbyte Rust Server?

The average busiest count over recent wipes is 15 players. The peak of the latest wipe came 2 hours after it began.

On what schedule does A Shockbyte Rust Server wipe?

Too few wipes are recorded for A Shockbyte Rust Server to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 9 days 16 hours ago.

Joining the server

How can I connect to A Shockbyte Rust Server?

Use the console: open Rust, press F1, and type client.connect 103.15.237.44:27861. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp40
Max players Player slots: 40.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build Running game build 166652.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.