RS-14545Modded server
debug
Offline 103.45.128.10:48141 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 09:38 UTC16d ago | 1 | – | running | 0 |
| Fri 18 Sep, 06:33 UTC26d ago | 1 | halved by day 6 | 10.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is debug?
debug is offline at this moment; the last signal was 16 days 11 hours ago.
How is debug ranked?
Ranked #14,545 on seven-day player hours, debug is in the top 61% of all ranked servers.
Tags and filters
Where does debug show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count debug among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on debug?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): There are 1 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163207 (Build): The game build is 163207; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags debug publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What map is used on debug?
A procedural map of size 4,750 with seed 1337, created by the game, is in use on debug. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
Which settings and rules apply on debug?
You will not find a gather rate in the name debug. Up to 8 players per group, as the game defaults. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC anti-cheat is active.
About the server
What is the Rust version on debug?
debug uses Rust network protocol 2633 and build 163207 with Linux as its system. The protocol must match for you to join; Steam will update your game.
Where can debug be found?
There is no region published by debug. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 103.45.128.10:48141.
How reliable is debug?
Currently offline is debug, last seen 16 days 11 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 13 September 2026.
Wipe cycle
What happens on wipe day on debug?
The average busiest count over recent wipes is 1 players. The latest wipe saw its highest player count 1 hours in. Half the peak was held until the next wipe in 0% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 6.
When does debug wipe?
Not enough wipe data exists yet to identify the rhythm of debug. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 16 days 12 hours ago.
Joining the server
What is the process to join debug?
Use the console: open Rust, press F1, and type client.connect 103.45.128.10:48141. Or simply click Launch Rust here; it opens the game through Steam and connects you.