Top Rust ServersObservatory · live
Live Servers11,703 Players83,863 Populated4,142 Fresh wipes · 3h160 Scanevery 5 min

RS-15967Modded server

chill-dev-test

Offline 103.62.155.217:28500 checked 7d ago

moddedoxide
Connect
Players now
0/ 1
0% full
7-day average
0
peak –
Rank
#15,967
top 71%
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 5

The first 48 hours of its last wipes

Sat 3 OctTue 22 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 10 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 12:29 UTC11d ago 0 – running 0
Tue 22 Sep, 06:03 UTC22d ago 1 halved by day 5 11.3 days 0
Fri 18 Sep, 05:12 UTC26d ago 0 – 4 days 0
Thu 10 Sep, 09:22 UTC34d ago – – 7.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How many players are usually on chill-dev-test?

chill-dev-test is offline at this moment; the last signal was 7 days 17 hours ago.

Where does chill-dev-test sit in the rankings?

The last seven days of player hours place chill-dev-test at #15,967, in the top 71% of ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry chill-dev-test?

These Top Rust Servers lists count chill-dev-test among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on chill-dev-test?

The game's server browser reads the tags that chill-dev-test publishes: gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): There are 1 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

What map is used on chill-dev-test?

chill-dev-test uses a procedural map, which the game generates.

What does chill-dev-test run for rules and settings?

The name chill-dev-test does not state a gather rate. Groups use the default maximum of 8 players. You play survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. The server runs with VAC on.

Server info

What is the Rust version on chill-dev-test?

chill-dev-test uses Rust network protocol 2634 and build 166652 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.

What is the server location for chill-dev-test?

There is no region published by chill-dev-test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 103.62.155.217:28500 is its address.

Is chill-dev-test currently online?

Currently offline is chill-dev-test, last seen 7 days 17 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe cycle

What can you expect on wipe day on chill-dev-test?

Across recent wipes, the busiest times averaged 0 players. 10 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 5.

When does chill-dev-test wipe?

There is no way to predict the next wipe on chill-dev-test, as its wipes occur at irregular intervals. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 11 days 4 hours ago.

Connection

How can I connect to chill-dev-test?

To connect, start Rust, hit F1, and enter client.connect 103.62.155.217:28500. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp1
Max players There are 1 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code No region code is assigned.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.