RS-15867Modded server
Naval Deep Sea 1
Online NA 104.129.132.19:28109 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 84% in NA, and #633 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 7h. The force wipe · high confidence
Coming wipes
- T− 21d 7hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 00:48 UTC10d ago | 1 | – | running | 0 |
| Sun 4 Oct, 04:55 UTC11d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on Naval Deep Sea 1?
Naval Deep Sea 1 is showing 0 players on 120 slots right now. Over the past seven days, the average player count was 0.
What is the ranking of Naval Deep Sea 1?
On seven-day player hours, Naval Deep Sea 1 ranks #15,867 overall, in the top 72% of ranked servers and #1,542 across North America. It is #633 among quad servers.
Tags and filters
Where does Naval Deep Sea 1 show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Naval Deep Sea 1: Top modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Naval Deep Sea 1?
The game's server browser reads the tags that Naval Deep Sea 1 publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp120 (Max players): Player slots: 120; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): Running game build 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^m (Monthly): A wipe happens every month, alongside Facepunch's force wipe; ^v (Vanilla): Facepunch's version unaltered: no rate, kit or rule changes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game; NA (North America): The server browser lists it under North America. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What is the map on Naval Deep Sea 1?
Naval Deep Sea 1 runs a procedural map of size 4,800 with seed 1017058979, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. The name of the map is Procedural.
What does Naval Deep Sea 1 run for rules and settings?
The name Naval Deep Sea 1 does not state a gather rate. A maximum of 4 players per group applies (quad). It runs survival, standard survival: gathering, building and raiding. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. It claims vanilla status: facepunch's version unaltered: no rate, kit or rule changes. VAC anti-cheat is active.
Server details
What is the Rust version on Naval Deep Sea 1?
Naval Deep Sea 1 uses Rust network protocol 2634 and build 166652 with Linux as its system. The protocol must match for you to join; Steam will update your game.
Is Naval Deep Sea 1 lag-free?
The last 48 hours saw it average 5 server fps, never going under 5. At its peak, it held 129,843 entities: everything from buildings to deployables and more. Memory usage peaked at 6,029 MB. A climbing entity count and low fps are the source of the lag players feel.
Where can Naval Deep Sea 1 be found?
Naval Deep Sea 1 uses its NA tag to list itself in North America. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 104.129.132.19:28109.
What is the uptime of Naval Deep Sea 1?
Right now, Naval Deep Sea 1 is up and running. The uptime it gives suggests a restart around 10 days 9 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe cycle
What happens on wipe day on Naval Deep Sea 1?
The average busiest count over recent wipes is 1 players. 8 hours after the latest wipe, the crowd hit its peak.
How often does Naval Deep Sea 1 wipe?
With the force wipe, Naval Deep Sea 1 resets once a month. The force wipe on Thursday 5 November at 19:00 UTC will be its next wipe, and it affects all Rust servers. The present world has been live since 10 days 10 hours ago. The tags specify a monthly wipe schedule.
Connection
What is the process to join Naval Deep Sea 1?
To connect, start Rust, hit F1, and enter client.connect 104.129.132.19:28109. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.