RS-15899Modded server
Testing Grounds
Online 104.129.132.215:28039 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 20h. The force wipe · high confidence
Coming wipes
- T− 21d 20hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTC FW13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is Testing Grounds?
Testing Grounds is showing 0 players on 20 slots right now. Over the past seven days, the average player count was 0.
What is the ranking of Testing Grounds?
On player hours across seven days, Testing Grounds is #15,899, inside the top 72% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry Testing Grounds?
These Top Rust Servers lists count Testing Grounds among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Testing Grounds?
Published by Testing Grounds for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp20 (Max players): Player slots: 20; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): This server uses Carbon for plugins. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What is the map on Testing Grounds?
The map on Testing Grounds is procedural, size 3,500, seed 578369846, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.
What settings and rules does Testing Grounds use?
The name Testing Grounds does not state a gather rate. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are loaded. VAC anti-cheat is active.
Server details
What Rust version is Testing Grounds on?
Rust network protocol 2634 and build 167781 is what Testing Grounds runs, on Linux. The protocol must match for you to join; Steam will update your game.
What is the performance like on Testing Grounds?
The last 48 hours saw it average 5 server fps, never going under 5. The maximum entities it carried was 73,668, covering buildings, deployables and the rest. At its highest, it consumed 2,296 MB of memory. A climbing entity count and low fps are the source of the lag players feel.
What is the server location for Testing Grounds?
A region is not published by Testing Grounds. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 104.129.132.215:28039.
Is Testing Grounds currently online?
The server Testing Grounds is currently online. Based on the uptime it reports, the last restart was roughly 1 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe schedule
What happens on wipe day on Testing Grounds?
Recent wipes saw an average peak of 0 players at their busiest. The peak of the latest wipe came 0 hours after it began.
When does Testing Grounds wipe?
A single monthly wipe, the force wipe, is all Testing Grounds does. The force wipe on Thursday 5 November at 19:00 UTC will be its next wipe, and it affects all Rust servers. Its world was last replaced 13 days 3 hours ago.
Joining the server
What are the steps to join Testing Grounds?
To connect, start Rust, hit F1, and enter client.connect 104.129.132.215:28039. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.