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Live Servers11,473 Players33,084 Populated2,919 Fresh wipes · 3h94 Scanevery 5 min

RS-7387Modded server

Jitters Test Server

Online NA 104.129.132.227:30015 checked 7m ago

weekly wipes moddedoxidepve
Connect
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#7,387
top 33% · #1138 in NA
Last wipe
17h ago
weekly schedule
Next wipe
T− 6d 6h
Wed 21 Oct, 10:20 UTC
Light curve

Players

AveragePeakWipe
0123405:0014:0023:0008:0017:0002:00Wiped Wed 14 Oct, 10:20 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

Server fpsWipe
02040608005:0014:0023:0008:0017:0002:00Wiped Wed 14 Oct, 10:20 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 33% of all ranked servers, top 62% in NA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

from its schedule tag

Next wipe Wednesday 21 October, 10:20 UTC, in 6d 6h. Its weekly schedule tag · low confidence

usual gap1.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 2.5

Coming wipes

  1. T− 6d 6hWed 21 Oct, 10:20 UTC
  2. T− 13d 6hWed 28 Oct, 10:20 UTC
  3. T− 20d 6hWed 4 Nov, 10:20 UTC
  4. T− 21d 14hThu 5 Nov, 19:00 UTCFW
  5. T− 27d 6hWed 11 Nov, 10:20 UTC
  6. T− 34d 6hWed 18 Nov, 10:20 UTC
  7. T− 41d 6hWed 25 Nov, 10:20 UTC

The first 48 hours of its last wipes

Thu 8 OctWed 30 SepSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 10:20 UTC17h ago – – running 0
Thu 8 Oct, 10:56 UTC6d ago 1 halved by day 2 6 days 0
Wed 30 Sep, 22:46 UTC14d ago 3 halved by day 3 7.5 days 0
Sun 27 Sep, 23:42 UTC17d ago 2 held half 3 days 1
Sun 27 Sep, 17:39 UTC17d ago 2 – 0.3 days 1
Sat 26 Sep, 20:43 UTC18d ago 2 – 0.9 days 0
Fri 25 Sep, 12:51 UTC19d ago 4 – 1.3 days 0
Thu 24 Sep, 16:28 UTC20d ago 4 – 0.8 days 0
Thu 24 Sep, 09:50 UTC20d ago 4 – 0.3 days 1
Thu 24 Sep, 00:14 UTC21d ago 4 – 0.4 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on Jitters Test Server?

Jitters Test Server is showing 0 players on 10 slots right now. A seven-day average of 0 players was reached, peaking at 1.

How is Jitters Test Server ranked?

In North America, Jitters Test Server is #1,138 on seven-day player hours, with #7,387 overall and a top 33% position among ranked servers.

Tags, lists, and filters

Where does Jitters Test Server appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists include Jitters Test Server: Top modded Rust servers, Top Rust PvE servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

How should you read the tags on Jitters Test Server?

The game's server browser reads the tags that Jitters Test Server publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^w (Weekly): A weekly wipe; ^p (PvE): In this PvE server, the world provides the danger, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; NA (North America): The server browser puts it in North America. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Rules, settings, and map

What map is used on Jitters Test Server?

Jitters Test Server runs a procedural map of size 3,500 with seed 2244, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

Which settings and rules apply on Jitters Test Server?

The name Jitters Test Server does not state a gather rate. Up to 8 players per group, as the game defaults. pve is the game mode, player combat is disabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC anti-cheat is active.

Server details

What is the Rust version on Jitters Test Server?

On Linux, Jitters Test Server operates Rust network protocol 2634 and build 167781. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the performance like on Jitters Test Server?

The last 48 hours saw it average 59 server fps, never going under 25. Its entity count reached 95,483, including buildings, deployables and all other objects. Memory usage peaked at 3,234 MB. Players feel lag when fps drops and entities increase.

What is the server location for Jitters Test Server?

Jitters Test Server uses its NA tag to list itself in North America. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 104.129.132.227:30015 is its address.

Is Jitters Test Server currently online?

Jitters Test Server is online at the moment. Going by its reported uptime, it restarted about 15 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe details

What happens on wipe day on Jitters Test Server?

Recent wipes saw an average peak of 2 players at their busiest. 1 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 33% of recent wipes. When the peak was not held, numbers fell below half by day 2.5.

On what schedule does Jitters Test Server wipe?

The recorded wipes for Jitters Test Server are too few to confirm its schedule, so the prediction follows its tag. The upcoming wipe is set for Wednesday 21 October at 10:20 UTC. Its world was last replaced 17 hours ago. The tags show a wipe schedule of one week.

How to join

What is the process to join Jitters Test Server?

To connect manually, open the console with F1 and type client.connect 104.129.132.227:30015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,^w,NA,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp10
Max players Player slots: 10.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly A weekly wipe.

Gameplay

^p
PvE In this PvE server, the world provides the danger, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded This server is marked Modded, meaning plugins or settings alter the game.

Region

NA
North America The server browser puts it in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.