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Live Servers11,650 Players64,863 Populated3,784 Fresh wipes · 3h160 Scanevery 5 min

RS-16275Modded server

Atlas - 2x Quad Development (Staging)

Offline 104.129.132.27:28070 checked 13d ago

2x quad vanillamoddedoxide
Connect
Players now
0/ 400
0% full
7-day average
0
peak –
Rank
#16,275
top 69%
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers, and #643 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Orbit

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on Atlas - 2x Quad Development (Staging)?

Atlas - 2x Quad Development (Staging) is offline at this moment; the last signal was 13 days 3 hours ago.

Where does Atlas - 2x Quad Development (Staging) sit in the rankings?

On player hours across seven days, Atlas - 2x Quad Development (Staging) is #16,275, inside the top 69% of all ranked servers. It is #643 among quad servers.

Server tags and lists

Where does Atlas - 2x Quad Development (Staging) appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists include Atlas - 2x Quad Development (Staging): Rust servers with 2x gather rate and Top modded Rust servers. These are the filters that bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

How should you read the tags on Atlas - 2x Quad Development (Staging)?

The game's server browser reads the tags that Atlas - 2x Quad Development (Staging) publishes: gmvanilla (Game mode): The mode is vanilla survival; mp400 (Max players): It has 400 slots; ts4 (Group limit): No more than 4 players per team; v2634 (Protocol): To join, your game must be on protocol 2634; cs166257 (Build): Running game build 166257; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^v (Vanilla): Facepunch's version unaltered: no rate, kit or rule changes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; modded (Modded): The game is changed by plugins or settings, so it is listed as Modded. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

Which map is running on Atlas - 2x Quad Development (Staging)?

Atlas - 2x Quad Development (Staging) runs a procedural map of size 3,850 with seed 72357419, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map. The name of the map is Billy Joe's Custom Map.

Which settings and rules apply on Atlas - 2x Quad Development (Staging)?

Gather rates on Atlas - 2x Quad Development (Staging) are 2x, according to its own title. Up to 4 players are allowed per group (quad). survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. It claims vanilla status: facepunch's version unaltered: no rate, kit or rule changes. VAC, Valve's anti-cheat, is enabled.

About the server

What is the Rust version on Atlas - 2x Quad Development (Staging)?

Atlas - 2x Quad Development (Staging) uses Rust network protocol 2634 and build 166257 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.

What is the server location for Atlas - 2x Quad Development (Staging)?

There is no region published by Atlas - 2x Quad Development (Staging). Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 104.129.132.27:28070 is its address.

What is the uptime of Atlas - 2x Quad Development (Staging)?

Currently offline is Atlas - 2x Quad Development (Staging), last seen 13 days 3 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 29 September 2026.

Wipe schedule

On what schedule does Atlas - 2x Quad Development (Staging) wipe?

The record holds too few wipes to determine Atlas - 2x Quad Development (Staging)'s pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 15 days 3 hours ago.

Connection

How can I connect to Atlas - 2x Quad Development (Staging)?

Use the console: open Rust, press F1, and type client.connect 104.129.132.27:28070. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp400,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts4,^o^z,modded

Game

gmvanilla
Game mode The mode is vanilla survival.
mp400
Max players It has 400 slots.
ts4
Group limit No more than 4 players per team.
v2634
Protocol To join, your game must be on protocol 2634.
cs166257
Build Running game build 166257.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Difficulty

^v
Vanilla Facepunch's version unaltered: no rate, kit or rule changes.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.
modded
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.