RS-15913Modded server
US | 2x |DEVELOPEMENT|
Online 104.143.2.118:29015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 17 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:32 UTC1d ago | – | – | running | 0 |
| Sun 27 Sep, 06:17 UTC17d ago | 4 | halved by day 2 | 15.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on US | 2x |DEVELOPEMENT|?
US | 2x |DEVELOPEMENT| is showing 0 players on 100 slots right now. Over the past seven days, the average player count was 0.
What is the ranking of US | 2x |DEVELOPEMENT|?
The last seven days of player hours place US | 2x |DEVELOPEMENT| at #15,913, in the top 72% of ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry US | 2x |DEVELOPEMENT|?
These Top Rust Servers lists include US | 2x |DEVELOPEMENT|: Rust servers with 2x gather rate, Top modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 2x.
What is the meaning of the tags on US | 2x |DEVELOPEMENT|?
Published by US | 2x |DEVELOPEMENT| for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): Player slots: 100; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Running game build 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
Which map is running on US | 2x |DEVELOPEMENT|?
US | 2x |DEVELOPEMENT| runs a procedural map of size 3,750 with seed 33333, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. The name of the map is SCRAPLAND.GG.
What does US | 2x |DEVELOPEMENT| run for rules and settings?
2x gather is what US | 2x |DEVELOPEMENT| runs, as its name shows. Groups use the default maximum of 8 players. survival is the game mode, the normal mode where you gather, build and raid. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. The server runs with VAC on.
Server info
What version is US | 2x |DEVELOPEMENT| running?
On Windows, US | 2x |DEVELOPEMENT| operates Rust network protocol 2634 and build 167781. Joining requires matching protocols, and Steam updates your game automatically.
What is the performance like on US | 2x |DEVELOPEMENT|?
Its average server fps over the last 48 hours was 25, with a low of 25. The maximum entities it carried was 74,802, covering buildings, deployables and the rest. Memory usage peaked at 1,977 MB. A climbing entity count and low fps are the source of the lag players feel.
What is the location of US | 2x |DEVELOPEMENT|?
Its name points to North America, but US | 2x |DEVELOPEMENT| publishes no region tag. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 104.143.2.118:29015 is its address.
What is the uptime of US | 2x |DEVELOPEMENT|?
Right now, US | 2x |DEVELOPEMENT| is up and running. The uptime it gives suggests a restart around 2 hours ago. Across the last 7 full days, it was online for 27 of 168 hours, or 16%. The first time Top Rust Servers saw it was on 27 September 2026.
Wipe details
What happens on wipe day on US | 2x |DEVELOPEMENT|?
Recent wipes saw an average peak of 4 players at their busiest. 17 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 2.
On what schedule does US | 2x |DEVELOPEMENT| wipe?
Too few wipes are recorded for US | 2x |DEVELOPEMENT| to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 43 hours ago.
How to join
How can I connect to US | 2x |DEVELOPEMENT|?
To connect, start Rust, hit F1, and enter client.connect 104.143.2.118:29015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.