RS-15913Modded server
HellZone, Inc.
Online 104.159.135.138:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 21:00 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on HellZone, Inc.?
HellZone, Inc. is showing 0 players on 50 slots right now. Over the past seven days, the average player count was 0.
What is the ranking of HellZone, Inc.?
On player hours across seven days, HellZone, Inc. is #15,913, inside the top 72% of all ranked servers.
Server tags and lists
Where does HellZone, Inc. show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count HellZone, Inc. among their servers: Top modded Rust servers and Top Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on HellZone, Inc.?
Published by HellZone, Inc. for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167584 (Build): Game build: 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^p (PvE): In this PvE server, the world provides the danger, not other players; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for plugins. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What is the map on HellZone, Inc.?
HellZone, Inc. runs a procedural map of size 6,000 with seed 81754, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
What does HellZone, Inc. run for rules and settings?
The name HellZone, Inc. does not state a gather rate. The group limit is the game's default of 8 players. You play pve, fighting between players is off. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC anti-cheat is inactive.
About the server
What version is HellZone, Inc. running?
HellZone, Inc. uses Rust network protocol 2634 and build 167584 with Linux as its system. The protocol must match for you to join; Steam will update your game.
How well does HellZone, Inc. perform?
Over the last two days, it ran at an average of 120 server fps, minimum 86. At its peak, it held 207,175 entities: everything from buildings to deployables and more. Memory usage peaked at 4,604 MB. Players feel lag when fps drops and entities increase.
What is the location of HellZone, Inc.?
A region is not published by HellZone, Inc.. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 104.159.135.138:28015 is its address.
Is HellZone, Inc. currently online?
The server HellZone, Inc. is currently online. Based on the uptime it reports, the last restart was roughly 41 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe cycle
What happens on wipe day on HellZone, Inc.?
Recent wipes saw an average peak of 0 players at their busiest. The peak of the latest wipe came 0 hours after it began.
When does HellZone, Inc. wipe?
Too few wipes are recorded for HellZone, Inc. to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 20 hours ago.
How to join
How can I connect to HellZone, Inc.?
To connect, start Rust, hit F1, and enter client.connect 104.159.135.138:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.