RS-15894Modded server
cave testing
Online 104.193.180.33:25565 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 08:06 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on cave testing?
On 8 slots, cave testing has 0 players at this moment. Over the past seven days, the average player count was 0.
How is cave testing ranked?
The last seven days of player hours place cave testing at #15,894, in the top 72% of ranked servers.
Tags and filters
Where does cave testing show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count cave testing among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on cave testing?
Published by cave testing for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp8 (Max players): Player slots: 8; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
Which map is running on cave testing?
cave testing uses a procedural map, which the game generates.
What does cave testing run for rules and settings?
No gather rate is given in the name cave testing. The group limit is the game's default of 8 players. You play survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. The server runs with VAC off.
Server info
What is the Rust version on cave testing?
Rust network protocol 2634 and build 167781 is what cave testing runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for cave testing?
There is no region published by cave testing. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 104.193.180.33:25565 is its address.
How reliable is cave testing?
Right now, cave testing is up and running. Across the last 7 full days, it was online for 145 of 168 hours, or 86%. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe details
What happens on wipe day on cave testing?
Recent wipes saw an average peak of 0 players at their busiest. The peak of the latest wipe came 0 hours after it began.
When does cave testing wipe?
Not enough wipe data exists yet to identify the rhythm of cave testing. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 11 days 22 hours ago.
Connection
What are the steps to join cave testing?
To connect manually, open the console with F1 and type client.connect 104.193.180.33:25565. Or click Launch Rust on this page to open Rust through Steam and connect directly.