RS-6939Modded server
Pyro Test Server
Online 104.234.251.154:28035 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers, and #385 of the quad servers (top 47%). Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 21:22 UTC2d ago | 1 | – | running | 0 |
| Wed 7 Oct, 06:17 UTC7d ago | 1 | held half | 4.6 days | 0 |
| Tue 6 Oct, 20:17 UTC7d ago | 1 | – | 0.4 days | 0 |
| Fri 2 Oct, 18:00 UTC12d ago | 1 | held half | 4.1 days | 0 |
| Thu 24 Sep, 17:28 UTC20d ago | 1 | halved by day 2 | 8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Pyro Test Server?
On 50 slots, Pyro Test Server has 0 players at this moment. Over seven days it averaged 0, and the highest point was 1. Over the last 48 hours, the peak hour was 14:00 UTC, with an average of 1 players.
What is the ranking of Pyro Test Server?
The last seven days of player hours place Pyro Test Server at #6,939, in the top 31% of ranked servers. In the quad category, it ranks #385.
Tags, lists, and filters
Where does Pyro Test Server appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Pyro Test Server among their servers: Top modded Rust servers and Rust roleplay servers. These filters bring it up on the server list: Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.
How should you read the tags on Pyro Test Server?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): It has 50 slots; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^r (Roleplay): This server is for roleplay; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags Pyro Test Server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
Which map is running on Pyro Test Server?
The map on Pyro Test Server is procedural, size 4,250, seed 1905085736, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.
What settings and rules does Pyro Test Server use?
No gather rate is given in the name Pyro Test Server. quad groups are capped at 4 players. It runs roleplay, roleplay with towns, jobs and rules. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Server info
What Rust version is Pyro Test Server on?
On Windows, Pyro Test Server operates Rust network protocol 2634 and build 166586. The protocol must match for you to join; Steam will update your game.
Is Pyro Test Server lag-free?
Over the last two days, it ran at an average of 60 server fps, minimum 32. Its entity count reached 106,740, including buildings, deployables and all other objects. At its highest, it consumed 4,360 MB of memory. What players experience as lag comes from low fps and a rising entity count.
Where can Pyro Test Server be found?
A region is not published by Pyro Test Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 104.234.251.154:28035.
Is Pyro Test Server currently online?
Right now, Pyro Test Server is up and running. Based on the uptime it reports, the last restart was roughly 12 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 13 September 2026.
Wipe cycle
What can you expect on wipe day on Pyro Test Server?
The average busiest count over recent wipes is 1 players. 12 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 67% of recent wipes. When the peak was not held, numbers fell below half by day 2.
How often does Pyro Test Server wipe?
Wipes on Pyro Test Server follow no regular pattern, so there is no next wipe to forecast. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 21 hours ago.
Joining the server
What are the steps to join Pyro Test Server?
To connect, start Rust, hit F1, and enter client.connect 104.234.251.154:28035. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. For its site, go to https://discord.com/invite/sCQCaHTNdX.