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Live Servers11,584 Players54,269 Populated3,486 Fresh wipes · 3h135 Scanevery 5 min

RS-7815Modded server

Naval Deep Sea / Power Trip

Online NA 104.238.229.68:29015 checked 9m ago

quad monthly wipes vanillamoddedoxide
Connect
Players now
0/ 100
0% full
7-day average
0
peak 2
Rank
#7,815
top 35% · #1177 in NA
Last wipe
9d ago
monthly schedule
Next wipe
T− 21d 20h
Thu 5 Nov, 19:00 UTC FW
Light curve

Players

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

01020304023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 35% of all ranked servers, top 64% in NA, and #423 of the quad servers (top 52%). Ranked on player hours over the last seven days.

Orbit

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 21d 20h. The force wipe · high confidence

usual gap0.8 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. T− 21d 20hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 00:49 UTC9d ago 0 – running 0
Sun 4 Oct, 04:57 UTC10d ago 0 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How many players are usually on Naval Deep Sea / Power Trip?

Naval Deep Sea / Power Trip is showing 0 players on 100 slots right now. Over seven days it averaged 0, and the highest point was 2. At 15:00 UTC it was busiest in the last 48 hours, averaging 1 players.

Where does Naval Deep Sea / Power Trip sit in the rankings?

In North America, Naval Deep Sea / Power Trip is #1,177 on seven-day player hours, with #7,815 overall and a top 35% position among ranked servers. It is #423 among quad servers.

Tags, lists, and filters

On Top Rust Servers, which lists and filters carry Naval Deep Sea / Power Trip?

These Top Rust Servers lists include Naval Deep Sea / Power Trip: Top modded Rust servers and North American Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Naval Deep Sea / Power Trip?

Published by Naval Deep Sea / Power Trip for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): There are 100 slots; ts4 (Group limit): No more than 4 players per team; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^m (Monthly): Monthly wipes apply here, following Facepunch's force wipe schedule; ^v (Vanilla): No altered rates, kits or rules; this is the game as Facepunch ships it; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game; NA (North America): The server browser lists it under North America. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Settings and map

Which map is running on Naval Deep Sea / Power Trip?

The map on Naval Deep Sea / Power Trip is procedural, size 4,800, seed 1425121626, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. The name of the map is Procedural.

What does Naval Deep Sea / Power Trip run for rules and settings?

The name Naval Deep Sea / Power Trip does not state a gather rate. Up to 4 players are allowed per group (quad). It runs survival, gather, build and raid in the standard game. You can fight and raid other players. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. The label vanilla is used: no altered rates, kits or rules; this is the game as Facepunch ships it. VAC anti-cheat is active.

Server details

What is the Rust version on Naval Deep Sea / Power Trip?

Naval Deep Sea / Power Trip uses Rust network protocol 2634 and build 166652 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.

Is Naval Deep Sea / Power Trip lag-free?

Its average server fps over the last 48 hours was 6, with a low of 5. The maximum entities it carried was 135,061, covering buildings, deployables and the rest. Its memory use reached 5,541 MB at most. What players experience as lag comes from low fps and a rising entity count.

What is the server location for Naval Deep Sea / Power Trip?

Its NA tag is how Naval Deep Sea / Power Trip lists itself in North America. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 104.238.229.68:29015 is its address.

What is the uptime of Naval Deep Sea / Power Trip?

The server Naval Deep Sea / Power Trip is currently online. Going by its reported uptime, it restarted about 9 days 20 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe details

What can you expect on wipe day on Naval Deep Sea / Power Trip?

Recent wipes saw an average peak of 0 players at their busiest. The peak of the latest wipe came 0 hours after it began.

How often does Naval Deep Sea / Power Trip wipe?

The only wipe Naval Deep Sea / Power Trip sees is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC will be its next wipe, and it affects all Rust servers. The present world has been live since 9 days 21 hours ago. The tags specify a monthly wipe schedule.

Joining the server

What are the steps to join Naval Deep Sea / Power Trip?

To connect, start Rust, hit F1, and enter client.connect 104.238.229.68:29015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^m,^v,NA,gmrust,cs166652,ts4,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp100
Max players There are 100 slots.
ts4
Group limit No more than 4 players per team.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs166652
Build The game build is 166652.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Wipe schedule

^m
Monthly Monthly wipes apply here, following Facepunch's force wipe schedule.

Difficulty

^v
Vanilla No altered rates, kits or rules; this is the game as Facepunch ships it.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears in Modded, as plugins or settings modify the game.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.