RS-15960Modded server
GSH - Plugin Development
Online 104.243.44.106:25040 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on GSH - Plugin Development?
On 40 slots, GSH - Plugin Development has 0 players at this moment. The average over the last seven days comes to 0 players.
How is GSH - Plugin Development ranked?
Ranked #15,960 on seven-day player hours, GSH - Plugin Development is in the top 71% of all ranked servers.
Tags, lists, and filters
Where does GSH - Plugin Development appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find GSH - Plugin Development: Top modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on GSH - Plugin Development?
gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): Player slots: 40; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^v (Vanilla): No altered rates, kits or rules; this is the game as Facepunch ships it; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): Plugin framework: Carbon are the tags GSH - Plugin Development publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What map is used on GSH - Plugin Development?
GSH - Plugin Development runs a procedural map of size 1,000 with seed 1, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What does GSH - Plugin Development run for rules and settings?
The name GSH - Plugin Development does not state a gather rate. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are loaded. The label vanilla is used: no altered rates, kits or rules; this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
Server info
What is the Rust version on GSH - Plugin Development?
Rust network protocol 2633 and build 165217 is what GSH - Plugin Development runs, on Linux. The protocol must match for you to join; Steam will update your game.
What is the performance like on GSH - Plugin Development?
The last 48 hours saw it average 238 server fps, never going under 231. Its entity count reached 4,384, including buildings, deployables and all other objects. Its memory use reached 2,565 MB at most. Players feel lag when fps drops and entities increase.
What is the location of GSH - Plugin Development?
No region is published by GSH - Plugin Development. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 104.243.44.106:25040.
What is the uptime of GSH - Plugin Development?
Right now, GSH - Plugin Development is up and running. The uptime it gives suggests a restart around 18 days 10 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 13 September 2026.
Wipe schedule
When does GSH - Plugin Development wipe?
Not enough wipe data exists yet to identify the rhythm of GSH - Plugin Development. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 39 days 18 hours ago.
Connection
What is the process to join GSH - Plugin Development?
Use the console: open Rust, press F1, and type client.connect 104.243.44.106:25040. Or simply click Launch Rust here; it opens the game through Steam and connects you. For its site, go to https://discord.com/invite/gsh.