RS-13810Modded server
ArchMC
Offline 104.28.205.217:39117 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on ArchMC?
Currently, ArchMC is offline; the last sighting was 21 days 22 hours ago.
Where does ArchMC sit in the rankings?
On player hours across seven days, ArchMC is #13,810, inside the top 60% of all ranked servers.
Tags and filters
Where does ArchMC appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include ArchMC: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on ArchMC?
The game's server browser reads the tags that ArchMC publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp2 (Max players): It has 2 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for plugins. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What does ArchMC run for rules and settings?
No gather rate is given in the name ArchMC. Groups use the default maximum of 8 players. survival is the game mode, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are loaded. The server runs with VAC on.
Server details
What version is ArchMC running?
ArchMC uses Rust network protocol 2633 and build 164530 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of ArchMC?
There is no region published by ArchMC. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 104.28.205.217:39117.
What is the uptime of ArchMC?
The server ArchMC is down at the moment, with its last appearance 21 days 22 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe cycle
When does ArchMC wipe?
Not enough wipe data exists yet to identify the rhythm of ArchMC. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 32 days 19 hours ago.
Connection
What is the process to join ArchMC?
To connect, start Rust, hit F1, and enter client.connect 104.28.205.217:39117. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.