RS-13861Modded server
skin_test
Offline 104.28.246.126:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on skin_test?
Currently, skin_test is offline; the last sighting was 10 days 19 hours ago.
How is skin_test ranked?
Ranked #13,861 on seven-day player hours, skin_test is in the top 61% of all ranked servers.
Server tags and lists
Where does skin_test show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find skin_test: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on skin_test?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp100 (Max players): There are 100 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags skin_test publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What map is used on skin_test?
A procedural map, created by the game, is in use on skin_test.
Which settings and rules apply on skin_test?
You will not find a gather rate in the name skin_test. Up to 8 players per group, as the game defaults. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
About the server
What is the Rust version on skin_test?
skin_test uses Rust network protocol 2634 and build 166652 with Windows as its system. The protocol must match for you to join; Steam will update your game.
What is the server location for skin_test?
There is no region published by skin_test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 104.28.246.126:28015.
How reliable is skin_test?
The server skin_test is down at the moment, with its last appearance 10 days 19 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 4 October 2026.
Wipe details
When does skin_test wipe?
Not enough wipe data exists yet to identify the rhythm of skin_test. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 10 days 20 hours ago.
Connection
What is the process to join skin_test?
To connect manually, open the console with F1 and type client.connect 104.28.246.126:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.