RS-15515Modded server
skin_test
Offline 104.28.246.128:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is skin_test?
Currently, skin_test is offline; the last sighting was 23 days 16 hours ago.
Where does skin_test sit in the rankings?
Ranked #15,515 on seven-day player hours, skin_test is in the top – of all ranked servers.
Tags and filters
Where does skin_test appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find skin_test: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on skin_test?
gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags skin_test publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
Which map is running on skin_test?
skin_test uses a procedural map, which the game generates.
What does skin_test run for rules and settings?
You will not find a gather rate in the name skin_test. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC anti-cheat is active.
Server info
What Rust version is skin_test on?
On Windows, skin_test operates Rust network protocol 2633 and build 164530. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of skin_test?
A region is not published by skin_test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 104.28.246.128:28015 is its address.
Is skin_test currently online?
The server skin_test is down at the moment, with its last appearance 23 days 16 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 20 September 2026.
Wipe details
How often does skin_test wipe?
The record holds too few wipes to determine skin_test's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 36 days 15 hours ago.
Connection
What are the steps to join skin_test?
Use the console: open Rust, press F1, and type client.connect 104.28.246.128:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.