RS-15960Modded server
PotatoLand
Online 108.61.121.28:28016 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is PotatoLand?
On 50 slots, PotatoLand has 0 players at this moment. The average over the last seven days comes to 0 players.
What is the ranking of PotatoLand?
Ranked #15,960 on seven-day player hours, PotatoLand is in the top 71% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry PotatoLand?
These Top Rust Servers lists include PotatoLand: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on PotatoLand?
Published by PotatoLand for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): There are 50 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163207 (Build): The game build is 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What map is used on PotatoLand?
The map on PotatoLand is procedural, size 2,000, seed 270826028, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
What settings and rules does PotatoLand use?
No gather rate is given in the name PotatoLand. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. The server runs with VAC on.
Server info
What is the Rust version on PotatoLand?
Rust network protocol 2633 and build 163207 is what PotatoLand runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
How well does PotatoLand perform?
Its average server fps over the last 48 hours was 100, with a low of 100. At its peak, it held 19,232 entities: everything from buildings to deployables and more. Memory usage peaked at 2,819 MB. A climbing entity count and low fps are the source of the lag players feel.
What is the location of PotatoLand?
There is no region published by PotatoLand. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 108.61.121.28:28016.
What is the uptime of PotatoLand?
The server PotatoLand is currently online. The uptime it gives suggests a restart around 33 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 13 September 2026.
Wipe details
On what schedule does PotatoLand wipe?
Not enough wipe data exists yet to identify the rhythm of PotatoLand. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 36 days 14 hours ago.
Joining the server
What are the steps to join PotatoLand?
To connect manually, open the console with F1 and type client.connect 108.61.121.28:28016. Or click Launch Rust on this page to open Rust through Steam and connect directly.