Top Rust ServersObservatory · live
Live Servers11,464 Players41,612 Populated3,292 Fresh wipes · 3h95 Scanevery 5 min

RS-5260Modded server

Knucklehead Servers

Online 108.73.93.241:28015 checked 9m ago

moddedoxide
Connect
Players now
0/ 150
0% full
7-day average
0
peak 1
Rank
#5,260
top 24%
Last wipe
7d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

05010015020010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap19.1 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 6 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 10:56 UTC7d ago 1 – running 0
Thu 17 Sep, 09:15 UTC26d ago 0 – 19.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on Knucklehead Servers?

Knucklehead Servers is showing 0 players on 150 slots right now. Its seven-day average is 0 players, with a peak of 1.

How is Knucklehead Servers ranked?

The last seven days of player hours place Knucklehead Servers at #5,260, in the top 24% of ranked servers.

Server tags and lists

Where does Knucklehead Servers appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists include Knucklehead Servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Knucklehead Servers?

Published by Knucklehead Servers for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp150 (Max players): Player slots: 150; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

Which map is running on Knucklehead Servers?

The map on Knucklehead Servers is procedural, size 4,000, seed 20261006, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

Which settings and rules apply on Knucklehead Servers?

You will not find a gather rate in the name Knucklehead Servers. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.

About the server

What Rust version is Knucklehead Servers on?

Rust network protocol 2634 and build 166652 is what Knucklehead Servers runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.

How well does Knucklehead Servers perform?

Its average server fps over the last 48 hours was 105, with a low of 78. Its entity count reached 92,579, including buildings, deployables and all other objects. At its highest, it consumed 6,385 MB of memory. Players feel lag when fps drops and entities increase.

What is the location of Knucklehead Servers?

A region is not published by Knucklehead Servers. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 108.73.93.241:28015 is its address.

Is Knucklehead Servers currently online?

Right now, Knucklehead Servers is up and running. Based on the uptime it reports, the last restart was roughly 7 days 13 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe cycle

What happens on wipe day on Knucklehead Servers?

The average busiest count over recent wipes is 0 players. The latest wipe saw its highest player count 2 hours in.

How often does Knucklehead Servers wipe?

Not enough wipe data exists yet to identify the rhythm of Knucklehead Servers. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 22 hours ago.

How to join

What are the steps to join Knucklehead Servers?

To connect manually, open the console with F1 and type client.connect 108.73.93.241:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp150
Max players Player slots: 150.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs166652
Build Game build: 166652.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.