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Live Servers11,480 Players42,512 Populated3,110 Fresh wipes · 3h96 Scanevery 5 min

RS-6331Modded server

DevHev Local

Offline 109.194.35.245:28015 checked 5h ago

moddedoxide
Connect
Players now
1/ 50
2% full
7-day average
1
peak 1
Rank
#6,331
top 29%
Last wipe
9d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
00.250.50.75110:0013:0016:0010:0016:0019:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040010:0013:0016:0010:0016:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k28 Sep1 Oct5 Oct8 Oct12 Oct15 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctFri 2 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 06:35 UTC9d ago 1 – running 1
Fri 2 Oct, 03:39 UTC12d ago 1 – 3.1 days 1
Tue 29 Sep, 22:16 UTC15d ago 2 – 2.2 days 2
Mon 28 Sep, 17:57 UTC16d ago 3 – 1.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How many players are usually on DevHev Local?

Currently, DevHev Local is offline; the last sighting was 5 hours ago. A seven-day average of 1 players was reached, peaking at 1. At 11:00 UTC it was busiest in the last 48 hours, averaging 1 players.

What is the ranking of DevHev Local?

On player hours across seven days, DevHev Local is #6,331, inside the top 29% of all ranked servers.

Tags, lists, and filters

On Top Rust Servers, which lists and filters carry DevHev Local?

These Top Rust Servers lists include DevHev Local: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on DevHev Local?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags DevHev Local publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Map and rules

Which map is running on DevHev Local?

The map on DevHev Local is procedural, size 1,600, seed 1492357730, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

What does DevHev Local run for rules and settings?

No gather rate is given in the name DevHev Local. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. The server runs with VAC on.

Server info

What Rust version is DevHev Local on?

Rust network protocol 2634 and build 166652 is what DevHev Local runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.

How well does DevHev Local perform?

Over the last two days, it ran at an average of 228 server fps, minimum 187. The maximum entities it carried was 11,632, covering buildings, deployables and the rest. Memory usage peaked at 1,463 MB. What players experience as lag comes from low fps and a rising entity count.

What is the location of DevHev Local?

A region is not published by DevHev Local. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 109.194.35.245:28015.

Is DevHev Local currently online?

DevHev Local is offline now; the last time it was seen was 5 hours ago. The uptime it gives suggests a restart around 3 hours ago. It spent 26 of the last 168 hours online across 7 days, giving 15% uptime. It was first observed by Top Rust Servers on 28 September 2026.

Wipe cycle

What can you expect on wipe day on DevHev Local?

Recent wipes saw an average peak of 1 players at their busiest. The latest wipe saw its highest player count 0 hours in.

On what schedule does DevHev Local wipe?

There is no way to predict the next wipe on DevHev Local, as its wipes occur at irregular intervals. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 9 days 18 hours ago.

How to join

What is the process to join DevHev Local?

Use the console: open Rust, press F1, and type client.connect 109.194.35.245:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.