RS-15880Modded server
TruePvE Procedural
Online 109.195.19.208:29015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 03:26 UTC6h ago | – | – | – | 0 |
| Wed 14 Oct, 03:26 UTC1d ago | – | – | – | 0 |
| Tue 13 Oct, 15:27 UTC1d ago | – | – | – | 0 |
| Tue 13 Oct, 03:26 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 09:13 UTC3d ago | – | – | – | 0 |
| Mon 12 Oct, 08:11 UTC3d ago | – | – | – | 0 |
| Mon 12 Oct, 08:02 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 03:26 UTC4d ago | – | – | – | 0 |
| Sat 10 Oct, 16:00 UTC4d ago | – | – | – | 0 |
| Sat 10 Oct, 03:26 UTC5d ago | – | – | – | 0 |
| Fri 9 Oct, 17:57 UTC5d ago | – | – | – | 0 |
| Fri 9 Oct, 03:26 UTC6d ago | – | – | – | 0 |
| Thu 8 Oct, 03:27 UTC7d ago | – | – | – | 0 |
| Wed 7 Oct, 03:26 UTC8d ago | – | – | – | 0 |
| Tue 6 Oct, 03:26 UTC9d ago | – | – | – | 0 |
| Mon 5 Oct, 03:26 UTC10d ago | – | – | – | 0 |
| Sun 4 Oct, 03:26 UTC11d ago | – | – | – | 0 |
| Sat 3 Oct, 03:27 UTC12d ago | – | – | – | 0 |
| Fri 2 Oct, 07:28 UTC13d ago | – | – | – | 0 |
| Fri 2 Oct, 03:27 UTC13d ago | – | – | – | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is TruePvE Procedural?
TruePvE Procedural is showing 0 players on 100 slots right now. Over the past seven days, the average player count was 0.
Where does TruePvE Procedural sit in the rankings?
On player hours across seven days, TruePvE Procedural is #15,880, inside the top 72% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry TruePvE Procedural?
On these Top Rust Servers lists you will find TruePvE Procedural: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is the meaning of the tags on TruePvE Procedural?
The game's server browser reads the tags that TruePvE Procedural publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp100 (Max players): Player slots: 100; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
Which map is running on TruePvE Procedural?
A procedural map of size 1,024 with seed 1, created by the game, is in use on TruePvE Procedural. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. You will see the map name as CraggyIsland.
Which settings and rules apply on TruePvE Procedural?
The name TruePvE Procedural does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC on.
Server info
What is the Rust version on TruePvE Procedural?
TruePvE Procedural uses Rust network protocol 2634 and build 167781 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.
Is TruePvE Procedural lag-free?
Its average server fps over the last 48 hours was 10, with a low of 9. Its entity count reached 3,132, including buildings, deployables and all other objects. At its highest, it consumed 720 MB of memory. A climbing entity count and low fps are the source of the lag players feel.
What is the location of TruePvE Procedural?
No region is published by TruePvE Procedural. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 109.195.19.208:29015.
What is the uptime of TruePvE Procedural?
TruePvE Procedural is online at the moment. Based on the uptime it reports, the last restart was roughly 4 hours ago. It spent 160 of the last 168 hours online across 7 days, giving 95% uptime. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe cycle
On what schedule does TruePvE Procedural wipe?
No wipe schedule exists on TruePvE Procedural: it rebuilds its world every few hours, and those resets are not wipes.
How to join
What is the process to join TruePvE Procedural?
Use the console: open Rust, press F1, and type client.connect 109.195.19.208:29015. Or simply click Launch Rust here; it opens the game through Steam and connects you. You can find its website at https://www.truepve.ru/.
