Top Rust ServersObservatory · live
Live Servers11,518 Players30,405 Populated3,004 Fresh wipes · 3h71 Scanevery 5 min

RS-14555Modded server

Aperture_Game's testing server

Online 109.247.229.146:28015 checked 11m ago

moddedoxide
Connect
Players now
0/ 3
0% full
7-day average
0
peak 1
Rank
#14,555
top 67%
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Light curve

Players

AveragePeak
00.250.50.75108:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct21 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on Aperture_Game's testing server?

Aperture_Game's testing server is showing 0 players on 3 slots right now. A seven-day average of 0 players was reached, peaking at 1. Over the last 48 hours, the peak hour was 09:00 UTC, with an average of 0 players.

Where does Aperture_Game's testing server sit in the rankings?

The last seven days of player hours place Aperture_Game's testing server at #14,555, in the top 67% of ranked servers.

Tags, lists, and filters

Where does Aperture_Game's testing server show up in Top Rust Servers lists and filters?

These Top Rust Servers lists count Aperture_Game's testing server among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on Aperture_Game's testing server?

Published by Aperture_Game's testing server for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp3 (Max players): Player slots: 3; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): Running game build 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Map and rules

What is the map on Aperture_Game's testing server?

Aperture_Game's testing server uses a procedural map, which the game generates.

What settings and rules does Aperture_Game's testing server use?

You will not find a gather rate in the name Aperture_Game's testing server. Groups use the default maximum of 8 players. survival is the game mode, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. The server runs with VAC on.

Server info

What is the Rust version on Aperture_Game's testing server?

Aperture_Game's testing server uses Rust network protocol 2634 and build 167781 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the server location for Aperture_Game's testing server?

A region is not published by Aperture_Game's testing server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 109.247.229.146:28015 is its address.

Is Aperture_Game's testing server currently online?

The server Aperture_Game's testing server is currently online. 24 of 24 hours it stayed up in the last 1 full day, giving 100% uptime. It was first observed by Top Rust Servers on 19 October 2026.

Wipe details

On what schedule does Aperture_Game's testing server wipe?

Too few wipes are recorded for Aperture_Game's testing server to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days ago.

Joining the server

What are the steps to join Aperture_Game's testing server?

To connect, start Rust, hit F1, and enter client.connect 109.247.229.146:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp3,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp3
Max players Player slots: 3.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build Running game build 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded This server is marked Modded, meaning plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.