RS-15960Modded server
Dev test Server
Offline 109.81.165.210:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Dev test Server?
Dev test Server is offline at this moment; the last signal was 9 days 2 hours ago.
Where does Dev test Server sit in the rankings?
On player hours across seven days, Dev test Server is #15,960, inside the top 71% of all ranked servers.
Tags and filters
Where does Dev test Server show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count Dev test Server among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Dev test Server?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags Dev test Server publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What is the map on Dev test Server?
A procedural map, created by the game, is in use on Dev test Server.
Which settings and rules apply on Dev test Server?
You will not find a gather rate in the name Dev test Server. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC anti-cheat is active.
Server info
What Rust version is Dev test Server on?
Dev test Server uses Rust network protocol 2634 and build 166652 with Linux as its system. The protocol must match for you to join; Steam will update your game.
What is the location of Dev test Server?
There is no region published by Dev test Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 109.81.165.210:28015.
How reliable is Dev test Server?
Dev test Server is offline now; the last time it was seen was 9 days 2 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 5 October 2026.
Wipe cycle
How often does Dev test Server wipe?
Not enough wipe data exists yet to identify the rhythm of Dev test Server. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 2 hours ago.
Joining the server
What are the steps to join Dev test Server?
Use the console: open Rust, press F1, and type client.connect 109.81.165.210:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.