RS-15948Modded server
Dev_248_v2301
Online 111.228.22.153:28036 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 18 Sep, 09:16 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is Dev_248_v2301?
The current player count on Dev_248_v2301 is 0. The average over the last seven days comes to 0 players.
What is the ranking of Dev_248_v2301?
The last seven days of player hours place Dev_248_v2301 at #15,948, in the top 72% of ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Dev_248_v2301?
These Top Rust Servers lists include Dev_248_v2301: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded.
How should you read the tags on Dev_248_v2301?
The game's server browser reads the tags that Dev_248_v2301 publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp0 (Max players): There are 0 slots; v2301 (Protocol): To join, your game must be on protocol 2301; ptrak (Networking): Network layer: RakNet, the standard for the game; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): The game is changed by plugins or settings, so it is listed as Modded; h17684147 (Custom tag): A non-standard tag, added by the owner or a plugin; stok (Custom tag): A non-standard tag, added by the owner or a plugin. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What is the map on Dev_248_v2301?
The map on Dev_248_v2301 is procedural, size 3,000, seed 1225, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map. You will see the map name as basic_j2.
What does Dev_248_v2301 run for rules and settings?
You will not find a gather rate in the name Dev_248_v2301. No group limit is published. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. The server runs with VAC off.
About the server
What version is Dev_248_v2301 running?
Dev_248_v2301 uses Rust network protocol 2301 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the performance like on Dev_248_v2301?
Its average server fps over the last 48 hours was 10, with a low of 10. The maximum entities it carried was 4,738, covering buildings, deployables and the rest. Its memory use reached 1,134 MB at most. What players experience as lag comes from low fps and a rising entity count.
Where can Dev_248_v2301 be found?
A region is not published by Dev_248_v2301. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 111.228.22.153:28036 is its address.
How reliable is Dev_248_v2301?
The server Dev_248_v2301 is currently online. Going by its reported uptime, it restarted about 14 days 3 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe details
What happens on wipe day on Dev_248_v2301?
The average busiest count over recent wipes is 1 players. The peak of the latest wipe came 1 hours after it began.
On what schedule does Dev_248_v2301 wipe?
Too few wipes are recorded for Dev_248_v2301 to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 26 days 2 hours ago.
How to join
What is the process to join Dev_248_v2301?
To connect, start Rust, hit F1, and enter client.connect 111.228.22.153:28036. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.