RS-16224Modded server
test008
Offline 113.250.140.207:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on test008?
Currently, test008 is offline; the last sighting was 19 days 10 hours ago.
How is test008 ranked?
On player hours across seven days, test008 is #16,224, inside the top 71% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry test008?
These Top Rust Servers lists include test008: Top modded Rust servers and Top Rust PvE servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on test008?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): This uses RakNet, Rust's default network layer; $rEA (Region code): Region code: EA; ^p (PvE): No player combat here; the world itself is the threat; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for plugins are the tags test008 publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What map is used on test008?
test008 uses a procedural map, which the game generates.
What settings and rules does test008 use?
You will not find a gather rate in the name test008. Up to 8 players per group, as the game defaults. pve is the game mode, player combat is disabled. Plugins or settings change the game; it is listed as Modded. Carbon plugins are in use. VAC anti-cheat is active.
Server info
What Rust version is test008 on?
Rust network protocol 2633 and build 163794 is what test008 runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for test008?
A region is not published by test008. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 113.250.140.207:28015 is its address.
Is test008 currently online?
test008 is offline now; the last time it was seen was 19 days 10 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 22 September 2026.
Wipe cycle
How often does test008 wipe?
Not enough wipe data exists yet to identify the rhythm of test008. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 32 days 18 hours ago.
How to join
How can I connect to test008?
To connect manually, open the console with F1 and type client.connect 113.250.140.207:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.