RS-13843Modded server
TestServer
Offline 114.224.142.169:10241 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers, and #608 of the quad servers (top 72%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on TestServer?
Currently, TestServer is offline; the last sighting was 10 days 9 hours ago.
Where does TestServer sit in the rankings?
The last seven days of player hours place TestServer at #13,843, in the top 61% of ranked servers. In the quad category, it ranks #608.
Server tags and lists
Where does TestServer appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include TestServer: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
What is the meaning of the tags on TestServer?
Published by TestServer for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): Player slots: 100; ts4 (Group limit): The team limit is 4; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What does TestServer run for rules and settings?
You will not find a gather rate in the name TestServer. quad groups are capped at 4 players. You play survival, standard survival: gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC anti-cheat is active.
Server details
What Rust version is TestServer on?
On Windows, TestServer operates Rust network protocol 2634 and build 166494. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for TestServer?
A region is not published by TestServer. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 114.224.142.169:10241.
How reliable is TestServer?
TestServer is offline now; the last time it was seen was 10 days 9 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 4 October 2026.
Wipe cycle
How often does TestServer wipe?
Not enough wipe data exists yet to identify the rhythm of TestServer. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 12 days 20 hours ago.
Connection
How can I connect to TestServer?
To connect, start Rust, hit F1, and enter client.connect 114.224.142.169:10241. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.