RS-8934Modded server
TestServer
Offline 114.224.221.211:10241 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers, and #482 of the quad servers (top 59%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is TestServer?
TestServer is offline at this moment; the last signal was 5 days 1 hours ago. A seven-day average of 1 players was reached, peaking at 1.
What is the ranking of TestServer?
On player hours across seven days, TestServer is #8,934, inside the top 40% of all ranked servers. It is #482 among quad servers.
Tags, lists, and filters
Where does TestServer appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find TestServer: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
How should you read the tags on TestServer?
gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): It has 100 slots; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167231 (Build): Running game build 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags TestServer publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What does TestServer run for rules and settings?
The name TestServer does not state a gather rate. A maximum of 4 players per group applies (quad). You play survival, the normal mode where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
About the server
What version is TestServer running?
On Windows, TestServer operates Rust network protocol 2634 and build 167231. The protocol must match for you to join; Steam will update your game.
Where can TestServer be found?
A region is not published by TestServer. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 114.224.221.211:10241.
What is the uptime of TestServer?
Currently offline is TestServer, last seen 5 days 1 hours ago. It spent 0 of the last 96 hours online across 4 days, giving 0% uptime. The first time Top Rust Servers saw it was on 9 October 2026.
Wipe schedule
How often does TestServer wipe?
Not enough wipe data exists yet to identify the rhythm of TestServer. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 11 hours ago.
Connection
How can I connect to TestServer?
Use the console: open Rust, press F1, and type client.connect 114.224.221.211:10241. Or simply click Launch Rust here; it opens the game through Steam and connects you.