RS-11311Modded server
Pinny Test
Offline 114.44.42.149:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on Pinny Test?
Pinny Test is offline at this moment; the last signal was 28 days 16 hours ago.
Where does Pinny Test sit in the rankings?
On player hours across seven days, Pinny Test is #11,311, inside the top – of all ranked servers.
Tags, lists, and filters
Where does Pinny Test show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count Pinny Test among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Pinny Test?
Published by Pinny Test for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): There are 10 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must be on protocol 2633; cs162929 (Build): Running game build 162929; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What map is used on Pinny Test?
A procedural map, created by the game, is in use on Pinny Test.
What settings and rules does Pinny Test use?
The name Pinny Test does not state a gather rate. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC anti-cheat is active.
Server info
What version is Pinny Test running?
Rust network protocol 2633 and build 162929 is what Pinny Test runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for Pinny Test?
There is no region published by Pinny Test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 114.44.42.149:28015.
How reliable is Pinny Test?
The server Pinny Test is down at the moment, with its last appearance 28 days 16 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 13 September 2026.
Wipe details
On what schedule does Pinny Test wipe?
Not enough wipe data exists yet to identify the rhythm of Pinny Test. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 39 days 19 hours ago.
How to join
What are the steps to join Pinny Test?
To connect, start Rust, hit F1, and enter client.connect 114.44.42.149:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.