RS-6177Modded server
Pinny Test
Offline 114.44.58.2:28015 checked 1h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is Pinny Test?
Currently, Pinny Test is offline; the last sighting was 1 hours ago. Over seven days it averaged 3, and the highest point was 4. At 05:00 UTC it was busiest in the last 48 hours, averaging 4 players.
How is Pinny Test ranked?
Ranked #6,177 on seven-day player hours, Pinny Test is in the top 28% of all ranked servers.
Tags, lists, and filters
Where does Pinny Test show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Pinny Test: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Pinny Test?
Published by Pinny Test for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): There are 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What map is used on Pinny Test?
The map on Pinny Test is procedural, size 5,000, seed 2128749943, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.
What does Pinny Test run for rules and settings?
No gather rate is given in the name Pinny Test. Up to 8 players per group, as the game defaults. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. The server runs with VAC on.
Server info
What Rust version is Pinny Test on?
Rust network protocol 2634 and build 166652 is what Pinny Test runs, on Windows. The protocol must match for you to join; Steam will update your game.
What is the performance like on Pinny Test?
Over the last two days, it ran at an average of 155 server fps, minimum 89. The maximum entities it carried was 152,346, covering buildings, deployables and the rest. Memory usage peaked at 3,064 MB. What players experience as lag comes from low fps and a rising entity count.
What is the server location for Pinny Test?
There is no region published by Pinny Test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 114.44.58.2:28015.
What is the uptime of Pinny Test?
Currently offline is Pinny Test, last seen 1 hours ago. Going by its reported uptime, it restarted about 3 hours ago. It spent 3 of the last 48 hours online across 2 days, giving 6% uptime. Its first appearance in Top Rust Servers was on 15 October 2026.
Wipe schedule
How often does Pinny Test wipe?
Not enough wipe data exists yet to identify the rhythm of Pinny Test. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 14 days 7 hours ago.
Connection
How can I connect to Pinny Test?
To connect manually, open the console with F1 and type client.connect 114.44.58.2:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.