RS-6921Modded server
Puffins Pool
Offline 115.42.46.207:28025 checked 15h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Puffins Pool?
Puffins Pool is offline at this moment; the last signal was 15 hours ago. Over seven days it averaged 1, and the highest point was 1. Over the last 48 hours, the peak hour was 04:00 UTC, with an average of 1 players.
How is Puffins Pool ranked?
On player hours across seven days, Puffins Pool is #6,921, inside the top 31% of all ranked servers.
Tags, lists, and filters
Where does Puffins Pool appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Puffins Pool: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Puffins Pool?
The game's server browser reads the tags that Puffins Pool publishes: gmrust (Game mode): Standard survival, as in Rust; mp30 (Max players): Player slots: 30; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166652 (Build): Running game build 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
Which map is running on Puffins Pool?
A procedural map of size 3,500 with seed 648252, created by the game, is in use on Puffins Pool. You can look at the map on RustMaps from this page, because size and seed determine the map.
Which settings and rules apply on Puffins Pool?
You will not find a gather rate in the name Puffins Pool. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
About the server
What is the Rust version on Puffins Pool?
Puffins Pool uses Rust network protocol 2634 and build 166652 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Is Puffins Pool lag-free?
Over the last two days, it ran at an average of 91 server fps, minimum 77. The maximum entities it carried was 74,977, covering buildings, deployables and the rest. Its memory use reached 1,998 MB at most. A climbing entity count and low fps are the source of the lag players feel.
Where can Puffins Pool be found?
No region is published by Puffins Pool. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 115.42.46.207:28025.
What is the uptime of Puffins Pool?
Puffins Pool is offline now; the last time it was seen was 15 hours ago. Going by its reported uptime, it restarted about 4 hours ago. It spent 25 of the last 168 hours online across 7 days, giving 15% uptime. Its first appearance in Top Rust Servers was on 5 October 2026.
Wipe cycle
How often does Puffins Pool wipe?
The record holds too few wipes to determine Puffins Pool's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 21 hours ago.
Joining the server
What are the steps to join Puffins Pool?
To connect manually, open the console with F1 and type client.connect 115.42.46.207:28025. Or click Launch Rust on this page to open Rust through Steam and connect directly.