RS-4448Modded server
in.high
Online 116.58.190.230:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:15 UTC11d ago | 1 | – | running | 0 |
| Wed 30 Sep, 13:42 UTC13d ago | 1 | – | 1.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is in.high?
On 10 slots, in.high has 0 players at this moment. Over seven days it averaged 0, and the highest point was 2. The busiest point in the last 48 hours was 12:00 UTC, when it averaged 2 players.
Where does in.high sit in the rankings?
On player hours across seven days, in.high is #4,448, inside the top 20% of all ranked servers.
Tags, lists, and filters
Where does in.high appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include in.high: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on in.high?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): There are 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; modded (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags in.high publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
Which map is running on in.high?
A procedural map of size 3,200 with seed 123456, created by the game, is in use on in.high. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What settings and rules does in.high use?
The name in.high does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC anti-cheat is active.
About the server
What is the Rust version on in.high?
Rust network protocol 2634 and build 166586 is what in.high runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
Is in.high lag-free?
Its average server fps over the last 48 hours was 201, with a low of 115. Its entity count reached 68,959, including buildings, deployables and all other objects. Memory usage peaked at 2,382 MB. A climbing entity count and low fps are the source of the lag players feel.
Where can in.high be found?
No region is published by in.high. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 116.58.190.230:28015.
Is in.high currently online?
in.high is online at the moment. Going by its reported uptime, it restarted about 13 hours ago. It spent 166 of the last 168 hours online across 7 days, giving 99% uptime. It was first observed by Top Rust Servers on 13 September 2026.
Wipe cycle
What can you expect on wipe day on in.high?
Recent wipes saw an average peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak.
When does in.high wipe?
The record holds too few wipes to determine in.high's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 18 hours ago.
Connection
How can I connect to in.high?
Use the console: open Rust, press F1, and type client.connect 116.58.190.230:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.