RS-10768Modded server
Pinny Test
Offline 118.160.75.114:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is Pinny Test?
Currently, Pinny Test is offline; the last sighting was 16 days 9 hours ago.
Where does Pinny Test sit in the rankings?
On player hours across seven days, Pinny Test is #10,768, inside the top 45% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry Pinny Test?
These Top Rust Servers lists count Pinny Test among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Pinny Test?
The game's server browser reads the tags that Pinny Test publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must be on protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What is the map on Pinny Test?
A procedural map of size 5,000 with seed 1539038390, created by the game, is in use on Pinny Test. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What does Pinny Test run for rules and settings?
No gather rate is given in the name Pinny Test. Groups use the default maximum of 8 players. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
About the server
What version is Pinny Test running?
Rust network protocol 2633 and build 162929 is what Pinny Test runs, on Windows. The protocol must match for you to join; Steam will update your game.
What is the location of Pinny Test?
A region is not published by Pinny Test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 118.160.75.114:28015.
Is Pinny Test currently online?
Pinny Test is offline now; the last time it was seen was 16 days 9 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 28 September 2026.
Wipe cycle
On what schedule does Pinny Test wipe?
Not enough wipe data exists yet to identify the rhythm of Pinny Test. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 40 days 11 hours ago.
Joining the server
What is the process to join Pinny Test?
To connect, start Rust, hit F1, and enter client.connect 118.160.75.114:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.