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Live Servers11,650 Players64,863 Populated3,784 Fresh wipes · 3h161 Scanevery 5 min

RS-16408Modded server

Rust Custom Server - Review / Build

Offline 119.105.5.171:28015 checked 13d ago

moddedcarbon
Connect
Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#16,408
top 69%
Last wipe
14d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 15 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 00:21 UTC14d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How populated is Rust Custom Server - Review / Build?

Rust Custom Server - Review / Build is offline at this moment; the last signal was 13 days 6 hours ago.

How is Rust Custom Server - Review / Build ranked?

Ranked #16,408 on seven-day player hours, Rust Custom Server - Review / Build is in the top 69% of all ranked servers.

Server tags and lists

Where does Rust Custom Server - Review / Build show up in Top Rust Servers lists and filters?

These Top Rust Servers lists count Rust Custom Server - Review / Build among their servers: Top modded Rust servers and Best Rust build servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Rust Custom Server - Review / Build?

Published by Rust Custom Server - Review / Build for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp5 (Max players): It has 5 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): Running game build 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

What settings and rules does Rust Custom Server - Review / Build use?

The name Rust Custom Server - Review / Build does not state a gather rate. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. The server runs with VAC on.

Server details

What Rust version is Rust Custom Server - Review / Build on?

Rust network protocol 2633 and build 165217 is what Rust Custom Server - Review / Build runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.

What is the server location for Rust Custom Server - Review / Build?

There is no region published by Rust Custom Server - Review / Build. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 119.105.5.171:28015 is its address.

What is the uptime of Rust Custom Server - Review / Build?

Rust Custom Server - Review / Build is offline now; the last time it was seen was 13 days 6 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe schedule

What happens on wipe day on Rust Custom Server - Review / Build?

Across recent wipes, the busiest times averaged 2 players. 15 hours after the latest wipe, the crowd hit its peak.

When does Rust Custom Server - Review / Build wipe?

Too few wipes are recorded for Rust Custom Server - Review / Build to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 14 days 20 hours ago.

Connection

What are the steps to join Rust Custom Server - Review / Build?

To connect manually, open the console with F1 and type client.connect 119.105.5.171:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp5
Max players It has 5 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol This server runs protocol 2633; match it to connect.
cs165217
Build Running game build 165217.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed as Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.