RS-16689Modded server
Rust Custom Server - Dev / Test
Offline 119.105.5.171:28115 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is Rust Custom Server - Dev / Test?
Rust Custom Server - Dev / Test is offline at this moment; the last signal was 18 days 20 hours ago.
What is the ranking of Rust Custom Server - Dev / Test?
The last seven days of player hours place Rust Custom Server - Dev / Test at #16,689, in the top 71% of ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Rust Custom Server - Dev / Test?
These Top Rust Servers lists include Rust Custom Server - Dev / Test: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Rust Custom Server - Dev / Test?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): It has 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Running game build 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): This server uses Carbon for plugins are the tags Rust Custom Server - Dev / Test publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What is the map on Rust Custom Server - Dev / Test?
A procedural map, created by the game, is in use on Rust Custom Server - Dev / Test.
Which settings and rules apply on Rust Custom Server - Dev / Test?
You will not find a gather rate in the name Rust Custom Server - Dev / Test. The group limit is the game's default of 8 players. You play survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server info
What version is Rust Custom Server - Dev / Test running?
On Windows, Rust Custom Server - Dev / Test operates Rust network protocol 2633 and build 165217. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for Rust Custom Server - Dev / Test?
No region is published by Rust Custom Server - Dev / Test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 119.105.5.171:28115.
What is the uptime of Rust Custom Server - Dev / Test?
Currently offline is Rust Custom Server - Dev / Test, last seen 18 days 20 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe cycle
When does Rust Custom Server - Dev / Test wipe?
Not enough wipe data exists yet to identify the rhythm of Rust Custom Server - Dev / Test. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 33 days 18 hours ago.
Joining the server
How can I connect to Rust Custom Server - Dev / Test?
To connect manually, open the console with F1 and type client.connect 119.105.5.171:28115. Or click Launch Rust on this page to open Rust through Steam and connect directly.