RS-9595Modded server
FWQ2 Development 6000
Offline 120.82.32.144:28025 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on FWQ2 Development 6000?
Currently, FWQ2 Development 6000 is offline; the last sighting was 5 days 5 hours ago. Its seven-day average is 1 players, with a peak of 1.
How is FWQ2 Development 6000 ranked?
On player hours across seven days, FWQ2 Development 6000 is #9,595, inside the top 43% of all ranked servers.
Server tags and lists
Where does FWQ2 Development 6000 appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find FWQ2 Development 6000: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on FWQ2 Development 6000?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): It has 1 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166586 (Build): The game build is 166586; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags FWQ2 Development 6000 publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
Which map is running on FWQ2 Development 6000?
FWQ2 Development 6000 uses a procedural map, which the game generates.
What settings and rules does FWQ2 Development 6000 use?
You will not find a gather rate in the name FWQ2 Development 6000. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC on.
Server info
What version is FWQ2 Development 6000 running?
FWQ2 Development 6000 uses Rust network protocol 2634 and build 166586 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can FWQ2 Development 6000 be found?
There is no region published by FWQ2 Development 6000. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 120.82.32.144:28025 is its address.
How reliable is FWQ2 Development 6000?
FWQ2 Development 6000 is offline now; the last time it was seen was 5 days 5 hours ago. Across the last 4 full days, it was online for 0 of 96 hours, or 0%. It was first observed by Top Rust Servers on 9 October 2026.
Wipe cycle
On what schedule does FWQ2 Development 6000 wipe?
The record holds too few wipes to determine FWQ2 Development 6000's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 9 days 7 hours ago.
How to join
What are the steps to join FWQ2 Development 6000?
To connect manually, open the console with F1 and type client.connect 120.82.32.144:28025. Or click Launch Rust on this page to open Rust through Steam and connect directly.