Top Rust ServersObservatory · live
Live Servers11,589 Players64,060 Populated3,747 Fresh wipes · 3h135 Scanevery 5 min

RS-6507Modded server

Don't Come in

Offline 121.164.99.77:28015 checked 21h ago

moddedoxide
Connect
Players now
0/ 5
0% full
7-day average
0
peak 2
Rank
#6,507
top 29%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123413:0018:0023:0005:0010:0015:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040013:0018:0023:0005:0010:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctSun 27 SepTue 22 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:42 UTC12d ago 2 – running 0
Sun 27 Sep, 08:44 UTC17d ago 3 halved by day 1 5.1 days 0
Tue 22 Sep, 06:26 UTC22d ago 2 held half 5.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How many players are usually on Don't Come in?

Currently, Don't Come in is offline; the last sighting was 21 hours ago. Its seven-day average is 0 players, with a peak of 2.

How is Don't Come in ranked?

On player hours across seven days, Don't Come in is #6,507, inside the top 29% of all ranked servers.

Server tags and lists

Where does Don't Come in appear among the Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find Don't Come in: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Don't Come in?

Published by Don't Come in for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp5 (Max players): There are 5 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166586 (Build): Running game build 166586; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Settings and map

What map is used on Don't Come in?

Don't Come in runs a procedural map of size 5,000 with seed 481815201, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

Which settings and rules apply on Don't Come in?

No gather rate is given in the name Don't Come in. Up to 8 players per group, as the game defaults. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Server info

What version is Don't Come in running?

Don't Come in uses Rust network protocol 2634 and build 166586 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

How well does Don't Come in perform?

The last 48 hours saw it average 166 server fps, never going under 67. The maximum entities it carried was 149,697, covering buildings, deployables and the rest. At its highest, it consumed 4,273 MB of memory. Players feel lag when fps drops and entities increase.

What is the server location for Don't Come in?

No region is published by Don't Come in. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 121.164.99.77:28015 is its address.

Is Don't Come in currently online?

Don't Come in is offline now; the last time it was seen was 21 hours ago. Based on the uptime it reports, the last restart was roughly 35 hours ago. It spent 143 of the last 168 hours online across 7 days, giving 85% uptime. The first time Top Rust Servers saw it was on 20 September 2026.

Wipe schedule

What happens on wipe day on Don't Come in?

Recent wipes saw an average peak of 2 players at their busiest. The peak of the latest wipe came 0 hours after it began. The crowd kept above half its peak until the next wipe in 50% of recent wipes. When the peak was not held, numbers fell below half by day 1.

How often does Don't Come in wipe?

No next wipe can be predicted for Don't Come in, because its wipes happen at irregular times. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 2 hours ago.

Joining the server

What is the process to join Don't Come in?

To connect, start Rust, hit F1, and enter client.connect 121.164.99.77:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2634,gmvanilla,cs166586,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp5
Max players There are 5 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs166586
Build Running game build 166586.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This server is marked Modded, meaning plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.