RS-14109Modded server
TestServer
Offline 121.238.28.167:10241 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers, and #592 of the quad servers (top 69%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on TestServer?
Currently, TestServer is offline; the last sighting was 12 days 18 hours ago.
How is TestServer ranked?
Ranked #14,109 on seven-day player hours, TestServer is in the top 60% of all ranked servers. In the quad category, it ranks #592.
Tags, lists, and filters
Where does TestServer appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count TestServer among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
How should you read the tags on TestServer?
Published by TestServer for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp100 (Max players): It has 100 slots; ts4 (Group limit): Team size is capped at 4; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs165217 (Build): Game build: 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
Which settings and rules apply on TestServer?
You will not find a gather rate in the name TestServer. A maximum of 4 players per group applies (quad). survival is the game mode, standard survival: gathering, building and raiding. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.
Server details
What version is TestServer running?
On Windows, TestServer operates Rust network protocol 2633 and build 165217. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of TestServer?
No region is published by TestServer. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 121.238.28.167:10241.
Is TestServer currently online?
Currently offline is TestServer, last seen 12 days 18 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 1 October 2026.
Wipe cycle
How often does TestServer wipe?
The record holds too few wipes to determine TestServer's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 38 days 1 hours ago.
How to join
What is the process to join TestServer?
To connect, start Rust, hit F1, and enter client.connect 121.238.28.167:10241. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.