RS-14430Modded server
gameovers
Offline 121.87.100.165:28015 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is gameovers?
Currently, gameovers is offline; the last sighting was 21 days 14 hours ago.
Where does gameovers sit in the rankings?
On player hours across seven days, gameovers is #14,430, inside the top 63% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry gameovers?
These Top Rust Servers lists count gameovers among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on gameovers?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Running game build 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags gameovers publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What is the map on gameovers?
A procedural map, created by the game, is in use on gameovers.
What settings and rules does gameovers use?
No gather rate is given in the name gameovers. Groups use the default maximum of 8 players. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC anti-cheat is active.
Server info
What is the Rust version on gameovers?
gameovers uses Rust network protocol 2633 and build 165217 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for gameovers?
There is no region published by gameovers. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 121.87.100.165:28015.
What is the uptime of gameovers?
gameovers is offline now; the last time it was seen was 21 days 14 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 22 September 2026.
Wipe details
When does gameovers wipe?
Not enough wipe data exists yet to identify the rhythm of gameovers. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 21 days 14 hours ago.
Joining the server
What is the process to join gameovers?
To connect, start Rust, hit F1, and enter client.connect 121.87.100.165:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.