RS-14547Modded server
TestServer
Offline 124.170.83.248:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on TestServer?
Currently, TestServer is offline; the last sighting was 14 days 17 hours ago.
What is the ranking of TestServer?
Ranked #14,547 on seven-day player hours, TestServer is in the top 61% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry TestServer?
On these Top Rust Servers lists you will find TestServer: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on TestServer?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): It has 10 slots; ts32 (Group limit): No more than 32 players per team; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs163207 (Build): Game build: 163207; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags TestServer publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What does TestServer run for rules and settings?
You will not find a gather rate in the name TestServer. Up to 32 players can be in a group. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC on.
About the server
What is the Rust version on TestServer?
Rust network protocol 2633 and build 163207 is what TestServer runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for TestServer?
A region is not published by TestServer. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 124.170.83.248:28015 is its address.
What is the uptime of TestServer?
TestServer is offline now; the last time it was seen was 14 days 17 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 29 September 2026.
Wipe schedule
When does TestServer wipe?
Not enough wipe data exists yet to identify the rhythm of TestServer. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 14 days 17 hours ago.
Connection
What are the steps to join TestServer?
To connect manually, open the console with F1 and type client.connect 124.170.83.248:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.