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Live Servers11,523 Players45,149 Populated3,305 Fresh wipes · 3h133 Scanevery 5 min

RS-10521Modded server

Relics Dev Server

Online 125.254.123.81:28015 checked 14m ago

moddedoxide
Connect
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#10,521
top 48%
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
0123411:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:20 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on Relics Dev Server?

Relics Dev Server is showing 0 players on 10 slots right now. Its seven-day average is 0 players, with a peak of 1.

What is the ranking of Relics Dev Server?

On player hours across seven days, Relics Dev Server is #10,521, inside the top 48% of all ranked servers.

Tags, lists, and filters

Where does Relics Dev Server appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists count Relics Dev Server among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Relics Dev Server?

Published by Relics Dev Server for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): There are 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Rules, settings, and map

Which map is running on Relics Dev Server?

Relics Dev Server uses a procedural map, which the game generates.

What settings and rules does Relics Dev Server use?

You will not find a gather rate in the name Relics Dev Server. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC anti-cheat is active.

Server info

What Rust version is Relics Dev Server on?

On Linux, Relics Dev Server operates Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

What is the server location for Relics Dev Server?

There is no region published by Relics Dev Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 125.254.123.81:28015 is its address.

How reliable is Relics Dev Server?

Right now, Relics Dev Server is up and running. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 13 September 2026.

Wipe schedule

What can you expect on wipe day on Relics Dev Server?

Recent wipes saw an average peak of 1 players at their busiest. The peak of the latest wipe came 3 hours after it began.

How often does Relics Dev Server wipe?

Not enough wipe data exists yet to identify the rhythm of Relics Dev Server. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 23 hours ago.

Connection

What is the process to join Relics Dev Server?

To connect manually, open the console with F1 and type client.connect 125.254.123.81:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp10
Max players There are 10 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code No region code is assigned.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.