RS-13264Modded server
LocalServer
Offline 128.127.181.27:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is LocalServer?
Currently, LocalServer is offline; the last sighting was 29 days 5 hours ago.
Where does LocalServer sit in the rankings?
On player hours across seven days, LocalServer is #13,264, inside the top – of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry LocalServer?
On these Top Rust Servers lists you will find LocalServer: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on LocalServer?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags LocalServer publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What map is used on LocalServer?
A procedural map, created by the game, is in use on LocalServer.
What does LocalServer run for rules and settings?
You will not find a gather rate in the name LocalServer. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Server info
What Rust version is LocalServer on?
Rust network protocol 2633 and build 163794 is what LocalServer runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of LocalServer?
There is no region published by LocalServer. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 128.127.181.27:28015.
What is the uptime of LocalServer?
LocalServer is offline now; the last time it was seen was 29 days 5 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 15 September 2026.
Wipe schedule
How often does LocalServer wipe?
Too few wipes are recorded for LocalServer to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 31 days 12 hours ago.
Connection
What are the steps to join LocalServer?
To connect manually, open the console with F1 and type client.connect 128.127.181.27:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.