RS-15987Modded server
Rust Devblog 240
Offline 13.143.172.30:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:14 UTC7d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on Rust Devblog 240?
Currently, Rust Devblog 240 is offline; the last sighting was 7 days 21 hours ago.
How is Rust Devblog 240 ranked?
The last seven days of player hours place Rust Devblog 240 at #15,987, in the top 71% of ranked servers.
Server tags and lists
Where does Rust Devblog 240 appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Rust Devblog 240: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Rust Devblog 240?
gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): Player slots: 50; v2283 (Protocol): To join, your game must be on protocol 2283; ptrak (Networking): Network layer: RakNet, the standard for the game; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): The game is changed by plugins or settings, so it is listed as Modded; hd53cb39f (Custom tag): The owner or a plugin set this tag; it is not part of standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not part of standard Rust are the tags Rust Devblog 240 publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What is the map on Rust Devblog 240?
Rust Devblog 240 uses a procedural map, which the game generates.
Which settings and rules apply on Rust Devblog 240?
No gather rate is given in the name Rust Devblog 240. A group limit is not made public. You play survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. VAC anti-cheat is inactive.
About the server
What version is Rust Devblog 240 running?
Rust Devblog 240 uses Rust network protocol 2283 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for Rust Devblog 240?
A region is not published by Rust Devblog 240. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 13.143.172.30:28015.
Is Rust Devblog 240 currently online?
The server Rust Devblog 240 is down at the moment, with its last appearance 7 days 21 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 6 October 2026.
Wipe details
What can you expect on wipe day on Rust Devblog 240?
The average busiest count over recent wipes is 0 players. 0 hours after the latest wipe, the crowd hit its peak.
How often does Rust Devblog 240 wipe?
The record holds too few wipes to determine Rust Devblog 240's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 7 days 22 hours ago.
How to join
What are the steps to join Rust Devblog 240?
To connect, start Rust, hit F1, and enter client.connect 13.143.172.30:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.