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Live Servers11,683 Players80,030 Populated4,104 Fresh wipes · 3h171 Scanevery 5 min

RS-6922Modded server

Evolution Test Server

Offline 131.196.198.143:28031 checked 10h ago

moddedcarbon
Connect
Players now
1/ ?
7-day average
1
peak 3
Rank
#6,922
top 31%
Last wipe
11h ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeakWipe
0123402:0014:0018:0021:0001:0004:00Wiped Tue 13 Oct, 02:04 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

Server fpsWipe
01020304002:0014:0018:0021:0001:0004:00Wiped Tue 13 Oct, 02:04 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepWed 30 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 03:30 UTC11h ago – – running 1
Tue 13 Oct, 02:04 UTC1d ago – – – 1
Thu 1 Oct, 17:25 UTC FW12d ago 1 held half 11.4 days 0
Wed 30 Sep, 23:43 UTC13d ago 3 – 0.7 days 1
Wed 30 Sep, 07:04 UTC14d ago 3 – 0.7 days 0
Tue 29 Sep, 19:49 UTC14d ago 3 – 0.5 days 1
Mon 28 Sep, 23:52 UTC15d ago 3 – 0.8 days 0
Mon 28 Sep, 00:25 UTC16d ago 3 – 1 days 0
Fri 25 Sep, 04:27 UTC19d ago 3 held half 2.8 days 0
Thu 24 Sep, 02:47 UTC20d ago 2 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on Evolution Test Server?

Evolution Test Server is offline at this moment; the last signal was 10 hours ago. Over seven days it averaged 1, and the highest point was 3. The busiest point in the last 48 hours was 00:00 UTC, when it averaged 3 players.

How is Evolution Test Server ranked?

Ranked #6,922 on seven-day player hours, Evolution Test Server is in the top 31% of all ranked servers.

Server tags and lists

Where does Evolution Test Server appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists include Evolution Test Server: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on Evolution Test Server?

Published by Evolution Test Server for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp0 (Max players): Player slots: 0; ts15 (Group limit): The team limit is 15; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): This server uses Carbon for plugins. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Rules, settings, and map

What map is used on Evolution Test Server?

A procedural map of size 5,000 with seed 1337, created by the game, is in use on Evolution Test Server. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. You will see the map name as Custom Map.

What settings and rules does Evolution Test Server use?

No gather rate is given in the name Evolution Test Server. A group holds at most 15 players. It runs survival, the normal mode where you gather, build and raid. You can fight and raid other players. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.

About the server

What is the Rust version on Evolution Test Server?

Evolution Test Server uses Rust network protocol 2634 and build 167781 with Linux as its system. The protocol must match for you to join; Steam will update your game.

What is the performance like on Evolution Test Server?

Over the last two days, it ran at an average of 29 server fps, minimum 13. The maximum entities it carried was 100,376, covering buildings, deployables and the rest. At its highest, it consumed 4,594 MB of memory. What players experience as lag comes from low fps and a rising entity count.

What is the server location for Evolution Test Server?

There is no region published by Evolution Test Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 131.196.198.143:28031 is its address.

How reliable is Evolution Test Server?

Evolution Test Server is offline now; the last time it was seen was 10 hours ago. Going by its reported uptime, it restarted about 15 minutes ago. It spent 18 of the last 168 hours online across 7 days, giving 11% uptime. It was first observed by Top Rust Servers on 13 September 2026.

Wipe cycle

What can you expect on wipe day on Evolution Test Server?

Across recent wipes, the busiest times averaged 2 players. The latest wipe saw its highest player count 31 hours in. The crowd kept above half its peak until the next wipe in 100% of recent wipes.

On what schedule does Evolution Test Server wipe?

No next wipe can be predicted for Evolution Test Server, because its wipes happen at irregular times. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 hours ago.

Joining the server

What is the process to join Evolution Test Server?

Use the console: open Rust, press F1, and type client.connect 131.196.198.143:28031. Or simply click Launch Rust here; it opens the game through Steam and connects you. For its site, go to https://discord.com/invite/evolutionpve.

Spectrum

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts15,^z,^y

Game

gmrust
Game mode Standard survival, as in Rust.
mp0
Max players Player slots: 0.
ts15
Group limit The team limit is 15.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code No region code is assigned.

Mods and access

^z
Modded This server is marked Modded, meaning plugins or settings alter the game.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.