RS-15408Modded server
4Netplayers Rust Server probe 2
Offline 134.255.222.40:25000 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on 4Netplayers Rust Server probe 2?
Currently, 4Netplayers Rust Server probe 2 is offline; the last sighting was 4 days 11 hours ago. A seven-day average of 0 players was reached, peaking at 1.
How is 4Netplayers Rust Server probe 2 ranked?
Ranked #15,408 on seven-day player hours, 4Netplayers Rust Server probe 2 is in the top 70% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry 4Netplayers Rust Server probe 2?
On these Top Rust Servers lists you will find 4Netplayers Rust Server probe 2: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on 4Netplayers Rust Server probe 2?
The game's server browser reads the tags that 4Netplayers Rust Server probe 2 publishes: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What map is used on 4Netplayers Rust Server probe 2?
A procedural map of size 4,500 with seed 1234567890, created by the game, is in use on 4Netplayers Rust Server probe 2. You can look at the map on RustMaps from this page, because size and seed determine the map.
Which settings and rules apply on 4Netplayers Rust Server probe 2?
The name 4Netplayers Rust Server probe 2 does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC anti-cheat is active.
Server info
What version is 4Netplayers Rust Server probe 2 running?
Rust network protocol 2634 and build 167398 is what 4Netplayers Rust Server probe 2 runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can 4Netplayers Rust Server probe 2 be found?
No region is published by 4Netplayers Rust Server probe 2. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 134.255.222.40:25000.
What is the uptime of 4Netplayers Rust Server probe 2?
The server 4Netplayers Rust Server probe 2 is down at the moment, with its last appearance 4 days 11 hours ago. Across the last 7 full days, it was online for 70 of 168 hours, or 42%. Its first appearance in Top Rust Servers was on 5 October 2026.
Wipe schedule
On what schedule does 4Netplayers Rust Server probe 2 wipe?
Not enough wipe data exists yet to identify the rhythm of 4Netplayers Rust Server probe 2. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 10 days 2 hours ago.
Joining the server
What is the process to join 4Netplayers Rust Server probe 2?
To connect manually, open the console with F1 and type client.connect 134.255.222.40:25000. Or click Launch Rust on this page to open Rust through Steam and connect directly.